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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ParleyTest extends CardTestPlayerBase {
/**
* Selvala, Explorer Returned reveals cards at the wrong moments.
*
* I've noticed her revealing all cards during my upkeep, when I'm not even
* activating her
*
*/
@Test
public void testNothingHappens() {
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Parley - {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.
addCard(Zone.HAND, playerA, "Selvala, Explorer Returned");// Creature {1}{G}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Selvala, Explorer Returned");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Selvala, Explorer Returned", 1);
}
@Test
public void testTwoMana() {
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// Parley - {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card.
addCard(Zone.HAND, playerA, "Selvala, Explorer Returned");// Creature {1}{G}{W}
addCard(Zone.LIBRARY, playerA, "Silvercoat Lion", 2);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Selvala, Explorer Returned");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "<i>Parley");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Selvala, Explorer Returned", 1);
assertLife(playerA, 22);
assertLife(playerB, 20);
}
}