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package mage.abilities.effects.common.continuous;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class CreaturesCantGetOrHaveAbilityEffect extends ContinuousEffectImpl {
private Ability ability;
private FilterCreaturePermanent filter;
public CreaturesCantGetOrHaveAbilityEffect(Ability ability, Duration duration, FilterCreaturePermanent filter) {
super(duration, Outcome.Detriment);
this.ability = ability;
this.filter = filter;
setText();
}
public CreaturesCantGetOrHaveAbilityEffect(final CreaturesCantGetOrHaveAbilityEffect effect) {
super(effect);
this.ability = effect.ability;
this.filter = effect.filter;
}
@Override
public CreaturesCantGetOrHaveAbilityEffect copy() {
return new CreaturesCantGetOrHaveAbilityEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (permanent != null) {
while (permanent.getAbilities().remove(ability)) {
// repeat as long as ability can be removed
}
}
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
private void setText() {
StringBuilder sb = new StringBuilder();
sb.append(filter.getMessage());
sb.append(" lose ");
sb.append(ability.getRule());
sb.append(" can't have or gain ");
sb.append(ability.getRule());
staticText = sb.toString();
}
}