/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.k; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.BeginningOfEndStepTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.players.PlayerList; import mage.target.Target; import mage.target.common.TargetCardInHand; import java.util.ArrayList; import java.util.HashMap; import java.util.Objects; import java.util.UUID; /** * @author spjspj */ public class KynaiosAndTiroOfMeletis extends CardImpl { public KynaiosAndTiroOfMeletis(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{R}{G}{W}{U}"); this.addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Soldier"); this.power = new MageInt(2); this.toughness = new MageInt(8); // At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. this.addAbility(new BeginningOfEndStepTriggeredAbility(new KynaiosAndTirosEffect(), TargetController.YOU, false)); } public KynaiosAndTiroOfMeletis(final KynaiosAndTiroOfMeletis card) { super(card); } @Override public KynaiosAndTiroOfMeletis copy() { return new KynaiosAndTiroOfMeletis(this); } } class KynaiosAndTirosEffect extends OneShotEffect { private static final FilterCard filter = new FilterCard("a land card"); static { filter.add(new CardTypePredicate(CardType.LAND)); } public KynaiosAndTirosEffect() { super(Outcome.DrawCard); staticText = "draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card"; } public KynaiosAndTirosEffect(final KynaiosAndTirosEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { controller.drawCards(1, game); PlayerList playerList = game.getState().getPlayerList().copy(); while (!playerList.get().equals(source.getControllerId()) && controller.canRespond()) { playerList.getNext(); } Player currentPlayer = game.getPlayer(playerList.get()); UUID firstInactivePlayer = null; Target target = new TargetCardInHand(filter); ArrayList<UUID> noLandPlayers = new ArrayList<>(); while (controller.canRespond()) { if (currentPlayer != null && currentPlayer.canRespond() && game.getState().getPlayersInRange(controller.getId(), game).contains(currentPlayer.getId())) { if (firstInactivePlayer == null) { firstInactivePlayer = currentPlayer.getId(); } target.clearChosen(); boolean playedLand = false; if (target.canChoose(source.getSourceId(), currentPlayer.getId(), game) && currentPlayer.chooseUse(outcome, "Put a land card from your hand onto the battlefield?", source, game)) { if (target.chooseTarget(outcome, currentPlayer.getId(), source, game)) { Card card = game.getCard(target.getFirstTarget()); if (card != null) { currentPlayer.moveCards(card, Zone.BATTLEFIELD, source, game); playedLand = true; } } } if (!playedLand && !Objects.equals(currentPlayer, controller)) { noLandPlayers.add(currentPlayer.getId()); } } // get next player playerList.getNext(); currentPlayer = game.getPlayer(playerList.get()); // if all player since this player didn't put permanent in play finish the process if (currentPlayer.getId().equals(firstInactivePlayer)) { break; } } for (UUID playerId : noLandPlayers) { Player player = game.getPlayer(playerId); if (player != null) { if (player.chooseUse(outcome.DrawCard, "Draw a card?", source, game)) { player.drawCards(1, game); } } } return true; } return false; } @Override public KynaiosAndTirosEffect copy() { return new KynaiosAndTirosEffect(this); } }