/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class SacredGroundTest extends CardTestPlayerBase { /** * Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent * controls causes a land to be put into your graveyard from the * battlefield, return that card to the battlefield. * * * Destroyed land returns to battlefield */ @Test public void testSpellDestroyLandReturnsToBattlefield() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); // Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. addCard(Zone.HAND, playerA, "Molten Rain"); // Kabira Crossroads Land // Kabira Crossroads enters the battlefield tapped. // When Kabira Crossroads enters the battlefield, you gain 2 life. // {T}: Add {W}to your mana pool. addCard(Zone.HAND, playerB, "Kabira Crossroads"); addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground"); addCard(Zone.BATTLEFIELD, playerB, "Plains"); playLand(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Kabira Crossroads"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Molten Rain", "Kabira Crossroads"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Molten Rain", 1); assertPermanentCount(playerB, "Kabira Crossroads", 1); assertLife(playerA, 20); assertLife(playerB, 22); // + 2 * 2 life from Kabira Crossroads - 2 Life from Molten Rain } /** * Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent * controls causes a land to be put into your graveyard from the * battlefield, return that card to the battlefield. * * * Destroyed land returns to battlefield */ @Test public void testSpellSacrificeLandReturnsToBattlefield() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3); // Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. addCard(Zone.HAND, playerA, "Smallpox"); // Kabira Crossroads Land // Kabira Crossroads enters the battlefield tapped. // When Kabira Crossroads enters the battlefield, you gain 2 life. // {T}: Add {W}to your mana pool. addCard(Zone.HAND, playerB, "Kabira Crossroads"); addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground"); playLand(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Kabira Crossroads"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Smallpox"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Smallpox", 1); assertPermanentCount(playerB, "Kabira Crossroads", 1); assertLife(playerA, 19); assertLife(playerB, 23); } /** * Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent * controls causes a land to be put into your graveyard from the * battlefield, return that card to the battlefield. * * * Destroyed land returns to battlefield */ @Test public void testTriggeredAbilityReturnedToBattlefield() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 7); // When Faultgrinder enters the battlefield, destroy target land. addCard(Zone.HAND, playerA, "Faultgrinder"); // Kabira Crossroads Land // Kabira Crossroads enters the battlefield tapped. // When Kabira Crossroads enters the battlefield, you gain 2 life. // {T}: Add {W}to your mana pool. addCard(Zone.HAND, playerB, "Kabira Crossroads"); addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground"); playLand(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Kabira Crossroads"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Faultgrinder"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerB, "Kabira Crossroads", 1); assertLife(playerA, 20); assertLife(playerB, 24); // + 2 * 2 life from Kabira Crossroads } /** * I was playing against Sacred Ground. I Molten Rained oponents land and * responded Sacred Ground trigger by exiling it with Surgical Extraction. * Then after that resolved, Sacred Ground ability put the land from exile * onto the battfield! Fix this, please */ @Test public void testWithSurgicalExtraction() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); // Destroy target land. // If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. addCard(Zone.HAND, playerA, "Molten Rain");// Instant {1}{R}{R} // Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, // hand, and library for any number of cards with the same name as that card and exile them. // Then that player shuffles his or her library. addCard(Zone.HAND, playerA, "Surgical Extraction"); // Instant {B/P} addCard(Zone.BATTLEFIELD, playerB, "Caves of Koilos", 1); /** * Whenever a spell or ability an opponent controls causes a land to be * put into your graveyard from the battlefield, return that card to the * battlefield. */ addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Molten Rain", "Caves of Koilos"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Surgical Extraction", "Caves of Koilos"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Molten Rain", 1); assertGraveyardCount(playerA, "Surgical Extraction", 1); assertExileCount("Caves of Koilos", 1); assertLife(playerA, 18); assertLife(playerB, 18); } }