/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.player.ai.simulators; import mage.abilities.ActivatedAbility; import mage.cards.Card; import mage.game.Game; import mage.game.permanent.Permanent; import mage.player.ai.ComputerPlayer; import mage.player.ai.PermanentEvaluator; import mage.players.Player; import java.util.ArrayList; import java.util.List; /** * * @author BetaSteward_at_googlemail.com */ public class ActionSimulator { private ComputerPlayer player; private List<Card> playableInstants = new ArrayList<>(); private List<ActivatedAbility> playableAbilities = new ArrayList<>(); private Game game; public ActionSimulator(ComputerPlayer player) { this.player = player; } public void simulate(Game game) { } public int evaluateState() { Player opponent = game.getPlayer(game.getOpponents(player.getId()).iterator().next()); if (game.gameOver(null)) { if (player.hasLost() || opponent.hasWon()) { return Integer.MIN_VALUE; } if (opponent.hasLost() || player.hasWon()) { return Integer.MAX_VALUE; } } int value = player.getLife(); value -= opponent.getLife(); PermanentEvaluator evaluator = new PermanentEvaluator(); for (Permanent permanent: game.getBattlefield().getAllActivePermanents(player.getId())) { value += evaluator.evaluate(permanent, game); } for (Permanent permanent: game.getBattlefield().getAllActivePermanents(player.getId())) { value -= evaluator.evaluate(permanent, game); } value += player.getHand().size(); value -= opponent.getHand().size(); return value; } }