/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.cards.abilities.activated; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class PutOntoBattlefieldTest extends CardTestPlayerBase { /** * Tests to put a token onto the battlefield */ @Test public void testOozeFlux() { // Enchantment // {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way. addCard(Zone.BATTLEFIELD, playerA, "Ooze Flux"); // Trample // Kalonian Hydra enters the battlefield with four +1/+1 counters on it. // Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. addCard(Zone.BATTLEFIELD, playerA, "Kalonian Hydra"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G},"); setChoice(playerA, "X=2"); // Remove how many setChoice(playerA,"Kalonian Hydra"); setChoice(playerA, "X=2"); // Remove from Hydra setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPowerToughness(playerA, "Kalonian Hydra", 2, 2); assertPermanentCount(playerA, "Ooze", 1); assertPowerToughness(playerA, "Ooze", 2, 2); } }