/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.r; import mage.MageInt; import mage.abilities.StateTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.common.FlipSourceEffect; import mage.abilities.effects.common.PreventAllDamageToAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.SuperType; import mage.constants.Zone; import mage.filter.common.FilterControlledCreatureInPlay; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.token.Token; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class RuneTailKitsuneAscendant extends CardImpl { public RuneTailKitsuneAscendant(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Fox"); this.subtype.add("Monk"); this.power = new MageInt(2); this.toughness = new MageInt(2); this.flipCard = true; this.flipCardName = "Rune-Tail's Essence"; // When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. this.addAbility(new RuneTailKitsuneAscendantFlipAbility()); } public RuneTailKitsuneAscendant(final RuneTailKitsuneAscendant card) { super(card); } @Override public RuneTailKitsuneAscendant copy() { return new RuneTailKitsuneAscendant(this); } } class RuneTailKitsuneAscendantFlipAbility extends StateTriggeredAbility { public RuneTailKitsuneAscendantFlipAbility() { super(Zone.BATTLEFIELD, new FlipSourceEffect(new RuneTailEssence())); } public RuneTailKitsuneAscendantFlipAbility(final RuneTailKitsuneAscendantFlipAbility ability) { super(ability); } @Override public RuneTailKitsuneAscendantFlipAbility copy() { return new RuneTailKitsuneAscendantFlipAbility(this); } @Override public boolean checkTrigger(GameEvent event, Game game) { Player controller = game.getPlayer(this.getControllerId()); if (controller != null) { return controller.getLife() >= 30; } return false; } @Override public String getRule() { return "When you have 30 or more life, flip {this}."; } } class RuneTailEssence extends Token { RuneTailEssence() { super("Rune-Tail's Essence", ""); addSuperType(SuperType.LEGENDARY); cardType.add(CardType.ENCHANTMENT); color.setWhite(true); // Prevent all damage that would be dealt to creatures you control. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventAllDamageToAllEffect(Duration.WhileOnBattlefield, new FilterControlledCreatureInPlay("creatures you control")))); } }