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package mage.cards.n;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAndIsNotBlockedTriggeredAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DestroyTargetEffect;
import mage.abilities.effects.common.DoIfCostPaid;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.Target;
import mage.target.TargetPermanent;
/**
*
* @author MarcoMarin
*/
public class Necrite extends CardImpl {
public Necrite(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}");
this.subtype.add("Thrull");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
DoIfCostPaid effect = new DoIfCostPaid(new DestroyTargetEffect(true), new SacrificeSourceCost(), "Sacrifice {this} to destroy target creature defending player controls?");
effect.setText("you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.");
Ability ability = new NecriteTriggeredAbility(effect);
this.addAbility(ability);
}
public Necrite(final Necrite card) {
super(card);
}
@Override
public Necrite copy() {
return new Necrite(this);
}
}
class NecriteTriggeredAbility extends AttacksAndIsNotBlockedTriggeredAbility{
public NecriteTriggeredAbility(Effect effect) {
super(effect);
}
public NecriteTriggeredAbility(final NecriteTriggeredAbility ability) {
super(ability);
}
@Override
public NecriteTriggeredAbility copy() {
return new NecriteTriggeredAbility(this);
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (super.checkTrigger(event, game)){
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(getSourceId(), game);
FilterPermanent filter = new FilterCreaturePermanent();
filter.add(new ControllerIdPredicate(defendingPlayerId));
Target target = new TargetPermanent(filter);
this.getTargets().clear();
this.addTarget(target);
return true;
}
return false;
}
}