package org.mage.test.cards.asthough;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Alchemist's Refuge:
* {G}{U}, {tap}: You may cast nonland cards this turn as though they had flash.
*
* @author noxx
*/
public class AlchemistsRefugeTest extends CardTestPlayerBase {
@Test
public void testCastAsThoughHasFlash() {
addCard(Zone.BATTLEFIELD, playerA, "Alchemist's Refuge");
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Island");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
// Elite Vanguard 2/1
addCard(Zone.HAND, playerA, "Elite Vanguard");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{G}{U}, {T}:");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Elite Vanguard", 1);
}
/**
* Tests playing the same card but without Alchemist's Refuge effect
*/
@Test
public void testNoCastPossibleOnOpponentsTurn() {
addCard(Zone.BATTLEFIELD, playerA, "Alchemist's Refuge");
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Island");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.HAND, playerA, "Elite Vanguard");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
// it shouldn't be possible, so no Elite Vanguard on the battlefield
assertPermanentCount(playerA, "Elite Vanguard", 0);
}
/**
* Tests that effect will be removed at the end of the turn
*/
@Test
public void testEffectOnlyForOneTurn() {
addCard(Zone.BATTLEFIELD, playerA, "Alchemist's Refuge");
addCard(Zone.BATTLEFIELD, playerA, "Forest");
addCard(Zone.BATTLEFIELD, playerA, "Island");
addCard(Zone.BATTLEFIELD, playerA, "Plains");
addCard(Zone.HAND, playerA, "Elite Vanguard");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{G}{U}, {T}:");
castSpell(4, PhaseStep.PRECOMBAT_MAIN, playerA, "Elite Vanguard");
setStopAt(4, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Elite Vanguard", 0);
}
}