/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainControlTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.repository.CardRepository; import mage.choices.Choice; import mage.choices.ChoiceImpl; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; /** * * @author emerald000 */ public class PeerPressure extends CardImpl { public PeerPressure(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{U}"); // Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. this.getSpellAbility().addEffect(new PeerPressureEffect()); } public PeerPressure(final PeerPressure card) { super(card); } @Override public PeerPressure copy() { return new PeerPressure(this); } } class PeerPressureEffect extends OneShotEffect { PeerPressureEffect() { super(Outcome.GainControl); this.staticText = "Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type"; } PeerPressureEffect(final PeerPressureEffect effect) { super(effect); } @Override public PeerPressureEffect copy() { return new PeerPressureEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Choice choice = new ChoiceImpl(true); choice.setMessage("Choose creature type"); choice.setChoices(CardRepository.instance.getCreatureTypes()); while (!controller.choose(Outcome.GainControl, choice, game)) { if (!controller.canRespond()) { return false; } } String chosenType = choice.getChoice(); if (!game.isSimulation()) { game.informPlayers(controller.getLogName() + " has chosen " + chosenType); } UUID playerWithMost = null; int maxControlled = 0; for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { FilterPermanent filter = new FilterCreaturePermanent(chosenType, chosenType); filter.add(new ControllerIdPredicate(playerId)); int controlled = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this); if (controlled > maxControlled) { maxControlled = controlled; playerWithMost = playerId; } else if (controlled == maxControlled) { playerWithMost = null; // Do nothing in case of tie } } if (playerWithMost != null && playerWithMost.equals(controller.getId())) { for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(chosenType, chosenType), controller.getId(), source.getSourceId(), game)) { ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame); effect.setTargetPointer(new FixedTarget(permanent.getId())); game.addEffect(effect, source); } } return true; } return false; } }