/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.delayed.OnLeaveReturnExiledToBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect; import mage.abilities.effects.common.ExileTargetEffect; import mage.abilities.keyword.EnchantAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.filter.common.FilterControlledLandPermanent; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.TargetPermanent; import mage.target.common.TargetCreaturePermanent; import mage.util.CardUtil; import java.util.UUID; /** * If the land Chained to the Rocks is enchanting stops being a Mountain or * another player gains control of it, Chained to the Rocks will be put into its * owner's graveyard when state-based actions are performed. * * Chained to the Rocks's ability causes a zone change with a duration, a style * of ability introduced in Magic 2014 that's somewhat reminiscent of older * cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Chained * to the Rocks have a single ability that creates two one-shot effects: one * that exiles the creature when the ability resolves, and another that returns * the exiled card to the battlefield immediately after Chained to the Rocks * leaves the battlefield. * * If Chained to the Rocks leaves the battlefield before its triggered ability * resolves, the target creature won't be exiled. * * Auras attached to the exiled creature will be put into their owners' * graveyards (unless they have bestow). Equipment attached to the exiled * creature will become unattached and remain on the battlefield. Any counters * on the exiled creature will cease to exist. * * If a creature token is exiled, it ceases to exist. It won't be returned to * the battlefield. * * The exiled card returns to the battlefield immediately after Chained to the * Rocks leaves the battlefield. Nothing happens between the two events, * including state-based actions. * * In a multiplayer game, if Chained to the Rocks's owner leaves the game, the * exiled card will return to the battlefield. Because the one-shot effect that * returns the card isn't an ability that goes on the stack, it won't cease to * exist along with the leaving player's spells and abilities on the stack. * * @author LevelX2 */ public class ChainedToTheRocks extends CardImpl { private static final FilterControlledLandPermanent filter = new FilterControlledLandPermanent("Mountain you control"); private static final FilterCreaturePermanent filterTarget = new FilterCreaturePermanent("creature an opponent controls"); static { filter.add(new SubtypePredicate("Mountain")); filterTarget.add(new ControllerPredicate(TargetController.OPPONENT)); } public ChainedToTheRocks(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{W}"); this.subtype.add("Aura"); // Enchant Mountain you control TargetPermanent auraTarget = new TargetPermanent(filter); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.Exile)); Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.) ability = new EntersBattlefieldTriggeredAbility(new ChainedToTheRocksEffect()); ability.addTarget(new TargetCreaturePermanent(filterTarget)); ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new OnLeaveReturnExiledToBattlefieldAbility())); this.addAbility(ability); } public ChainedToTheRocks(final ChainedToTheRocks card) { super(card); } @Override public ChainedToTheRocks copy() { return new ChainedToTheRocks(this); } } class ChainedToTheRocksEffect extends OneShotEffect { public ChainedToTheRocksEffect() { super(Outcome.Benefit); this.staticText = "exile target creature an opponent controls until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>"; } public ChainedToTheRocksEffect(final ChainedToTheRocksEffect effect) { super(effect); } @Override public ChainedToTheRocksEffect copy() { return new ChainedToTheRocksEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); // If Chained to the Rocks leaves the battlefield before its triggered ability resolves, // the target creature won't be exiled. if (permanent != null) { return new ExileTargetEffect(CardUtil.getCardExileZoneId(game, source), permanent.getIdName()).apply(game, source); } return false; } }