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package mage.cards.t;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.continuous.BecomesBasicLandTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetLandPermanent;
/**
*
* @author LoneFox
*/
public class TundraKavu extends CardImpl {
public TundraKavu(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}");
this.subtype.add("Kavu");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {T}: Target land becomes a Plains or an Island until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TundraKavuEffect(), new TapSourceCost());
ability.addTarget(new TargetLandPermanent());
this.addAbility(ability);
}
public TundraKavu(final TundraKavu card) {
super(card);
}
@Override
public TundraKavu copy() {
return new TundraKavu(this);
}
}
class TundraKavuEffect extends BecomesBasicLandTargetEffect {
public TundraKavuEffect() {
super(Duration.EndOfTurn, false, true, "");
staticText = "Target land becomes a Plains or an Island until end of turn.";
}
public TundraKavuEffect(final TundraKavuEffect effect) {
super(effect);
}
@Override
public TundraKavuEffect copy() {
return new TundraKavuEffect(this);
}
@Override
public void init(Ability source, Game game) {
landTypes.clear();
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Set<String> choiceSet = new LinkedHashSet<>();
choiceSet.add("Island");
choiceSet.add("Plains");
ChoiceImpl choice = new ChoiceImpl(true);
choice.setChoices(choiceSet);
choice.setMessage("Choose a basic land type");
while (!controller.choose(outcome, choice, game)) {
if (!controller.canRespond()) {
return;
}
}
landTypes.add(choice.getChoice());
} else {
this.discard();
}
super.init(source, game);
}
}