/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.NameACardEffect; import mage.abilities.keyword.FlashbackAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TimingRule; import mage.filter.common.FilterControlledCreaturePermanent; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetControlledCreaturePermanent; import java.util.UUID; /** * * @author jonubuu */ public class CabalTherapy extends CardImpl { public CabalTherapy(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{B}"); // Name a nonland card. Target player reveals his or her hand and discards all cards with that name. this.getSpellAbility().addEffect((new NameACardEffect(NameACardEffect.TypeOfName.NON_LAND_NAME))); this.getSpellAbility().addTarget(new TargetPlayer()); this.getSpellAbility().addEffect(new CabalTherapyEffect()); // Flashback-Sacrifice a creature. this.addAbility(new FlashbackAbility( new SacrificeTargetCost(new TargetControlledCreaturePermanent(1, 1, new FilterControlledCreaturePermanent("a creature"), true)), TimingRule.SORCERY)); } public CabalTherapy(final CabalTherapy card) { super(card); } @Override public CabalTherapy copy() { return new CabalTherapy(this); } } class CabalTherapyEffect extends OneShotEffect { public CabalTherapyEffect() { super(Outcome.Discard); staticText = "Name a nonland card. Target player reveals his or her hand and discards all cards with that name"; } public CabalTherapyEffect(final CabalTherapyEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source)); Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); if (targetPlayer != null && controller != null && sourceObject != null) { String cardName = (String) game.getState().getValue(source.getSourceId().toString() + NameACardEffect.INFO_KEY); Cards hand = targetPlayer.getHand(); for (Card card : hand.getCards(game)) { if (card.getName().equals(cardName)) { targetPlayer.discard(card, source, game); } } targetPlayer.revealCards("Cabal Therapy", hand, game); } return true; } @Override public CabalTherapyEffect copy() { return new CabalTherapyEffect(this); } }