/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous.playereffects; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class PlayCardsFromGraveyardTest extends CardTestPlayerBase { @Test public void testYawgmothsWill() { addCard(Zone.BATTLEFIELD, playerA, "Swamp"); addCard(Zone.BATTLEFIELD, playerA, "Plains", 7); // Until end of turn, you may play cards from your graveyard. // If a card would be put into your graveyard from anywhere this turn, exile that card instead. addCard(Zone.HAND, playerA, "Yawgmoth's Will"); // {2}{B} addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion"); // You gain 3 life. // Draw a card. addCard(Zone.GRAVEYARD, playerA, "Reviving Dose"); // {2}{W} addCard(Zone.BATTLEFIELD, playerA, "Corpse Traders"); addCard(Zone.BATTLEFIELD, playerB, "Mountain"); addCard(Zone.HAND, playerB, "Lightning Bolt"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yawgmoth's Will"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reviving Dose"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); // 10/4/2004 It will exile itself since it goes to the graveyard after its effect starts. assertExileCount("Yawgmoth's Will", 1); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertExileCount("Reviving Dose", 1); assertExileCount("Silvercoat Lion", 1); assertHandCount(playerA, 1); assertLife(playerA, 23); assertLife(playerB, 20); } /** * The null casting cost cards(Ancestral Visions, Lotus Bloom) can be cast * from graveyard with Yawgmoth's Will */ @Test public void testYawgmothsWillNoCastingCost() { addCard(Zone.BATTLEFIELD, playerA, "Swamp"); addCard(Zone.BATTLEFIELD, playerA, "Island", 3); // Until end of turn, you may play cards from your graveyard. // If a card would be put into your graveyard from anywhere this turn, exile that card instead. addCard(Zone.HAND, playerA, "Yawgmoth's Will"); // {2}{B} // Suspend 4-{U} // Target player draws three cards. addCard(Zone.GRAVEYARD, playerA, "Ancestral Vision"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yawgmoth's Will"); // you may not suspend it from graveyard activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Suspend"); // It may not be possible to cast it from graveyard castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ancestral Vision"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); // 10/4/2004 It will exile itself since it goes to the graveyard after its effect starts. assertExileCount("Yawgmoth's Will", 1); assertHandCount(playerA, 0); assertExileCount("Ancestral Vision", 0); assertGraveyardCount(playerA, "Ancestral Vision", 1); assertLife(playerA, 20); assertLife(playerB, 20); } }