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package mage.cards.g;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.LimitedTimesPerTurnActivatedAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.OpponentControlsPermanentCondition;
import mage.abilities.costs.Cost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.EffectType;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.game.Game;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*
*/
public class GroundlingPouncer extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new AbilityPredicate(FlyingAbility.class));
}
public GroundlingPouncer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G/U}");
this.subtype.add("Faerie");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// {GU}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
Ability ability = new GroundlingPouncerAbility(
Zone.BATTLEFIELD,
new BoostSourceEffect(1, 3, Duration.EndOfTurn),
new ManaCostsImpl("{G/U}"),
new OpponentControlsPermanentCondition(filter),
"{G/U}: {this} gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.");
ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn, false, true));
this.addAbility(ability);
}
public GroundlingPouncer(final GroundlingPouncer card) {
super(card);
}
@Override
public GroundlingPouncer copy() {
return new GroundlingPouncer(this);
}
}
class GroundlingPouncerAbility extends LimitedTimesPerTurnActivatedAbility {
private static final Effects emptyEffects = new Effects();
private final Condition condition;
private final String ruleText;
public GroundlingPouncerAbility(Zone zone, Effect effect, Cost cost, Condition condition, String rule) {
super(zone, effect, cost);
this.condition = condition;
this.ruleText = rule;
}
public GroundlingPouncerAbility(GroundlingPouncerAbility ability) {
super(ability);
this.condition = ability.condition;
this.ruleText = ability.ruleText;
}
@Override
public Effects getEffects(Game game, EffectType effectType) {
if (!condition.apply(game, this)) {
return emptyEffects;
}
return super.getEffects(game, effectType);
}
@Override
public boolean canActivate(UUID playerId, Game game) {
if (!condition.apply(game, this)) {
return false;
}
return super.canActivate(playerId, game);
}
@Override
public GroundlingPouncerAbility copy() {
return new GroundlingPouncerAbility(this);
}
@Override
public String getRule() {
return ruleText;
}
}