/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SpellCastControllerTriggeredAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.keyword.BloodthirstAbility; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.FilterSpell; import mage.filter.predicate.mageobject.CardTypePredicate; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.game.stack.Spell; import java.util.UUID; /** * @author nantuko */ public class BloodlordOfVaasgoth extends CardImpl { private static final FilterSpell filter = new FilterSpell("a Vampire creature spell"); static { filter.add(new CardTypePredicate(CardType.CREATURE)); filter.add(new SubtypePredicate("Vampire")); } public BloodlordOfVaasgoth(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}"); this.subtype.add("Vampire"); this.subtype.add("Warrior"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Bloodthirst 3 this.addAbility(new BloodthirstAbility(3)); // Flying this.addAbility(FlyingAbility.getInstance()); // Whenever you cast a Vampire creature spell, it gains bloodthirst 3. this.addAbility(new SpellCastControllerTriggeredAbility(new BloodlordOfVaasgothEffect(), filter, false, true)); } public BloodlordOfVaasgoth(final BloodlordOfVaasgoth card) { super(card); } @Override public BloodlordOfVaasgoth copy() { return new BloodlordOfVaasgoth(this); } } class BloodlordOfVaasgothEffect extends ContinuousEffectImpl { private Ability ability = new BloodthirstAbility(3); private int zoneChangeCounter; private UUID permanentId; public BloodlordOfVaasgothEffect() { super(Duration.OneUse, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); staticText = "it gains bloodthirst 3"; } public BloodlordOfVaasgothEffect(final BloodlordOfVaasgothEffect effect) { super(effect); this.ability = effect.ability.copy(); this.zoneChangeCounter = effect.zoneChangeCounter; this.permanentId = effect.permanentId; } @Override public BloodlordOfVaasgothEffect copy() { return new BloodlordOfVaasgothEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); Spell object = game.getStack().getSpell(targetPointer.getFirst(game, source)); if (object != null) { zoneChangeCounter = game.getState().getZoneChangeCounter(object.getSourceId()) + 1; permanentId = object.getSourceId(); } } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null && permanent.getZoneChangeCounter(game) <= zoneChangeCounter) { permanent.addAbility(ability, source.getSourceId(), game); return true; } else { if (game.getState().getZoneChangeCounter(permanentId) >= zoneChangeCounter) { discard(); } Spell spell = game.getStack().getSpell(targetPointer.getFirst(game, source)); if (spell != null) { // Bloodthirst checked while spell is on the stack so needed to give it already to the spell game.getState().addOtherAbility(spell.getCard(), ability, true); } } return true; } }