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package org.mage.test.rollback;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class NewCreaturesAreRemovedTest extends CardTestPlayerBase {
/**
* I was playing with a Tamiyo's Journal in the battlefield.
*
* During my turn I rollbacked. The clue generated by Tamiyo's Journal
* stayed on battlefield and when my turn started again, it re-investigated
* for another one.
*
*/
@Test
public void testTamiyosJournal() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// At the beginning of your upkeep, investigate (Create a colorless Clue artifact token onto the battlefield with \"{2}, Sacrifice this artifact: Draw a card.\").
// {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
addCard(Zone.HAND, playerA, "Tamiyo's Journal"); // Artifact {5}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 3);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tamiyo's Journal");
// As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
// {T}: Add {W} or {U} to your mana pool.
addCard(Zone.HAND, playerA, "Port Town"); // Land
addCard(Zone.HAND, playerA, "Island"); // Land
attack(2, playerB, "Pillarfield Ox");
attack(3, playerA, "Silvercoat Lion");
attack(4, playerB, "Pillarfield Ox");
attack(5, playerA, "Silvercoat Lion");
attack(6, playerB, "Pillarfield Ox");
playLand(7, PhaseStep.PRECOMBAT_MAIN, playerA, "Port Town");
attack(7, playerA, "Silvercoat Lion");
setStopAt(7, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 14);
assertLife(playerB, 14);
assertPermanentCount(playerA, "Port Town", 1);
assertTapped("Port Town", false);
assertPermanentCount(playerA, "Clue", 3);
}
@Test
public void testTamiyosJournalAndRollback() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// At the beginning of your upkeep, investigate (Create a colorless Clue artifact token onto the battlefield with \"{2}, Sacrifice this artifact: Draw a card.\").
// {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library.
addCard(Zone.HAND, playerA, "Tamiyo's Journal"); // Artifact {5}
// As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.
// {T}: Add {W} or {U} to your mana pool.
addCard(Zone.HAND, playerA, "Port Town"); // Land
addCard(Zone.HAND, playerA, "Island"); // Land
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 3);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tamiyo's Journal");
attack(2, playerB, "Pillarfield Ox");
attack(3, playerA, "Silvercoat Lion");
rollbackTurns(3, PhaseStep.END_TURN, playerA, 0);
attack(4, playerB, "Pillarfield Ox");
attack(5, playerA, "Silvercoat Lion");
rollbackTurns(5, PhaseStep.END_TURN, playerA, 0);
attack(6, playerB, "Pillarfield Ox");
playLand(7, PhaseStep.PRECOMBAT_MAIN, playerA, "Port Town");
attack(7, playerA, "Silvercoat Lion");
rollbackTurns(7, PhaseStep.END_TURN, playerA, 0);
setStopAt(7, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Port Town", 1);
assertTapped("Port Town", false);
assertPermanentCount(playerA, "Clue", 3);
assertLife(playerA, 14);
assertLife(playerB, 14);
}
}