/*
* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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*/
package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterAttackingCreature;
import mage.game.Game;
import mage.game.events.DamagedPlayerEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ContestedWarZone extends CardImpl {
private static final FilterAttackingCreature filter = new FilterAttackingCreature("Attacking creatures");
public ContestedWarZone(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.LAND},null);
// Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
this.addAbility(new ContestedWarZoneAbility());
// {T}: Add {C} to your mana pool.
this.addAbility(new ColorlessManaAbility());
// {1}, {T}: Attacking creatures get +1/+0 until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 0, Duration.EndOfTurn, filter, false), new ManaCostsImpl("{1}"));
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public ContestedWarZone(final ContestedWarZone card) {
super(card);
}
@Override
public ContestedWarZone copy() {
return new ContestedWarZone(this);
}
}
class ContestedWarZoneAbility extends TriggeredAbilityImpl {
public ContestedWarZoneAbility() {
super(Zone.BATTLEFIELD, new ContestedWarZoneEffect());
}
public ContestedWarZoneAbility(final ContestedWarZoneAbility ability) {
super(ability);
}
@Override
public ContestedWarZoneAbility copy() {
return new ContestedWarZoneAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
if (damageEvent.isCombatDamage()) {
Permanent permanent = game.getPermanent(event.getSourceId());
if (damageEvent.getPlayerId().equals(getControllerId()) && permanent != null && permanent.isCreature()) {
game.getState().setValue(getSourceId().toString(), permanent.getControllerId());
return true;
}
}
return false;
}
@Override
public String getRule() {
return "Whenever a creature deals combat damage to you, that creature's controller gains control of {this}";
}
}
class ContestedWarZoneEffect extends ContinuousEffectImpl {
public ContestedWarZoneEffect() {
super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
}
public ContestedWarZoneEffect(final ContestedWarZoneEffect effect) {
super(effect);
}
@Override
public ContestedWarZoneEffect copy() {
return new ContestedWarZoneEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game);
UUID controllerId = (UUID) game.getState().getValue(source.getSourceId().toString());
if (permanent != null && controllerId != null) {
return permanent.changeControllerId(controllerId, game);
} else {
discard();
}
return false;
}
@Override
public String getText(Mode mode) {
return "Gain control of {this}";
}
}