/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class HeroicTest extends CardTestPlayerBase { /** * When casting Dromoka's Command targeting two of my own Heroic creatures, * only one of them triggers. It appears to be the one targeted with mode 4 * (fight) rather than the one targeted with mode 3 (+1/+1 counter). * Screenshot attached. Reproducible. */ @Test public void testHeroicWithModal() { // Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. addCard(Zone.BATTLEFIELD, playerA, "Favored Hoplite", 1); // 1/2 // Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. addCard(Zone.BATTLEFIELD, playerA, "Lagonna-Band Trailblazer"); // 0/4 // Mode 3 = Put a +1/+1 counter on target creature // Mode 4 = Target creature you control fights target creature you don't control addCard(Zone.HAND, playerA, "Dromoka's Command", 1); // {G}{W} addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dromoka's Command", "mode=3Lagonna-Band Trailblazer^mode=4Favored Hoplite^Silvercoat Lion"); // Silvercoat lion will be set by AI as only possible target setModeChoice(playerA, "3"); setModeChoice(playerA, "4"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Dromoka's Command", 1); assertPowerToughness(playerA, "Favored Hoplite", 2, 3); assertGraveyardCount(playerB, "Silvercoat Lion", 1); assertPowerToughness(playerA, "Lagonna-Band Trailblazer", 2, 6); } }