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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class HeroicTest extends CardTestPlayerBase {
/**
* When casting Dromoka's Command targeting two of my own Heroic creatures,
* only one of them triggers. It appears to be the one targeted with mode 4
* (fight) rather than the one targeted with mode 3 (+1/+1 counter).
* Screenshot attached. Reproducible.
*/
@Test
public void testHeroicWithModal() {
// Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
addCard(Zone.BATTLEFIELD, playerA, "Favored Hoplite", 1); // 1/2
// Heroic — Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer.
addCard(Zone.BATTLEFIELD, playerA, "Lagonna-Band Trailblazer"); // 0/4
// Mode 3 = Put a +1/+1 counter on target creature
// Mode 4 = Target creature you control fights target creature you don't control
addCard(Zone.HAND, playerA, "Dromoka's Command", 1); // {G}{W}
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dromoka's Command", "mode=3Lagonna-Band Trailblazer^mode=4Favored Hoplite^Silvercoat Lion");
// Silvercoat lion will be set by AI as only possible target
setModeChoice(playerA, "3");
setModeChoice(playerA, "4");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Dromoka's Command", 1);
assertPowerToughness(playerA, "Favored Hoplite", 2, 3);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Lagonna-Band Trailblazer", 2, 6);
}
}