/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterEnchantmentPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author spjspj */ public class CleansingMeditation extends CardImpl { public CleansingMeditation(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{W}{W}"); // Destroy all enchantments. // Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield this.getSpellAbility().addEffect(new CleansingMeditationEffect()); } public CleansingMeditation(final CleansingMeditation card) { super(card); } @Override public CleansingMeditation copy() { return new CleansingMeditation(this); } } class CleansingMeditationEffect extends OneShotEffect { public CleansingMeditationEffect() { super(Outcome.DestroyPermanent); this.staticText = "Destroy all enchantments.<br>Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield."; } public CleansingMeditationEffect(final CleansingMeditationEffect effect) { super(effect); } @Override public CleansingMeditationEffect copy() { return new CleansingMeditationEffect(this); } @Override public boolean apply(Game game, Ability source) { Cards cardsToBattlefield = new CardsImpl(); // Threshold? boolean threshold = false; DynamicValue c = new CardsInControllerGraveyardCount(); int numCards = c.calculate(game, source, this); if (numCards >= 7) { threshold = true; } Player controller = game.getPlayer(source.getControllerId()); for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterEnchantmentPermanent(), source.getControllerId(), source.getSourceId(), game)) { if (permanent != null && permanent.destroy(source.getSourceId(), game, false)) { if (threshold && controller != null && permanent.getOwnerId().equals(controller.getId())) { cardsToBattlefield.add(permanent); } } } if (threshold && controller != null) { controller.moveCards(cardsToBattlefield, Zone.BATTLEFIELD, source, game); } return true; } }