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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterEnchantmentPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author spjspj
*/
public class CleansingMeditation extends CardImpl {
public CleansingMeditation(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{W}{W}");
// Destroy all enchantments.
// Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield
this.getSpellAbility().addEffect(new CleansingMeditationEffect());
}
public CleansingMeditation(final CleansingMeditation card) {
super(card);
}
@Override
public CleansingMeditation copy() {
return new CleansingMeditation(this);
}
}
class CleansingMeditationEffect extends OneShotEffect {
public CleansingMeditationEffect() {
super(Outcome.DestroyPermanent);
this.staticText = "Destroy all enchantments.<br>Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.";
}
public CleansingMeditationEffect(final CleansingMeditationEffect effect) {
super(effect);
}
@Override
public CleansingMeditationEffect copy() {
return new CleansingMeditationEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Cards cardsToBattlefield = new CardsImpl();
// Threshold?
boolean threshold = false;
DynamicValue c = new CardsInControllerGraveyardCount();
int numCards = c.calculate(game, source, this);
if (numCards >= 7) {
threshold = true;
}
Player controller = game.getPlayer(source.getControllerId());
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterEnchantmentPermanent(), source.getControllerId(), source.getSourceId(), game)) {
if (permanent != null && permanent.destroy(source.getSourceId(), game, false)) {
if (threshold && controller != null && permanent.getOwnerId().equals(controller.getId())) {
cardsToBattlefield.add(permanent);
}
}
}
if (threshold && controller != null) {
controller.moveCards(cardsToBattlefield, Zone.BATTLEFIELD, source, game);
}
return true;
}
}