/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.constants.Outcome; import mage.game.Game; import java.util.*; import java.util.stream.Collectors; /** * * @author BetaSteward_at_googlemail.com */ public abstract class TargetAmount extends TargetImpl { boolean amountWasSet = false; DynamicValue amount; int remainingAmount; public TargetAmount(int amount) { this(new StaticValue(amount)); } public TargetAmount(DynamicValue amount) { this.amount = amount; //this.remainingAmount = amount; amountWasSet = false; } public TargetAmount(final TargetAmount target) { super(target); this.amount = target.amount; this.remainingAmount = target.remainingAmount; this.amountWasSet = target.amountWasSet; } @Override public abstract TargetAmount copy(); public int getAmountRemaining() { return remainingAmount; } @Override public boolean isChosen() { return doneChosing(); } @Override public boolean doneChosing() { return amountWasSet && remainingAmount == 0; } @Override public void clearChosen() { super.clearChosen(); amountWasSet = false; // remainingAmount = amount; } public void setAmountDefinition(DynamicValue amount) { this.amount = amount; } public void setAmount(Ability source, Game game) { remainingAmount = amount.calculate(game, source, null); amountWasSet = true; } @Override public void addTarget(UUID id, int amount, Ability source, Game game, boolean skipEvent) { if (!amountWasSet) { setAmount(source, game); } if (amount <= remainingAmount) { super.addTarget(id, amount, source, game, skipEvent); remainingAmount -= amount; } } @Override public boolean chooseTarget(Outcome outcome, UUID playerId, Ability source, Game game) { if (!amountWasSet) { setAmount(source, game); } chosen = remainingAmount == 0; while (remainingAmount > 0) { if (!getTargetController(game, playerId).chooseTargetAmount(outcome, this, source, game)) { return chosen; } chosen = remainingAmount == 0; } return chosen = true; } @Override public List<? extends TargetAmount> getTargetOptions(Ability source, Game game) { List<TargetAmount> options = new ArrayList<>(); Set<UUID> possibleTargets = possibleTargets(source.getSourceId(), source.getControllerId(), game); addTargets(this, possibleTargets, options, source, game); return options; } protected void addTargets(TargetAmount target, Set<UUID> targets, List<TargetAmount> options, Ability source, Game game) { if (!amountWasSet) { setAmount(source, game); } for (UUID targetId: targets) { for (int n = 1; n <= target.remainingAmount; n++) { TargetAmount t = target.copy(); t.addTarget(targetId, n, source, game, true); if (t.remainingAmount > 0) { if (targets.size() > 1) { Set<UUID> newTargets = targets.stream().filter(newTarget -> !newTarget.equals(targetId)).collect(Collectors.toSet()); addTargets(t, newTargets, options, source, game); } } else { options.add(t); } } } } }