/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.h; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.common.delayed.AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.abilities.effects.common.ExileAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.filter.common.FilterControlledLandPermanent; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.token.HazezonTamarSandWarriorToken; import mage.players.Player; /** * * @author LevelX2 */ public class HazezonTamar extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Sand Warriors"); static { filter.add(new SubtypePredicate("Sand")); filter.add(new SubtypePredicate("Warrior")); } public HazezonTamar(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{G}{W}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Warrior"); this.power = new MageInt(2); this.toughness = new MageInt(4); // When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time. this.addAbility(new EntersBattlefieldTriggeredAbility(new HazezonTamarEntersEffect(), false)); // When Hazezon leaves the battlefield, exile all Sand Warriors. this.addAbility(new LeavesBattlefieldTriggeredAbility(new ExileAllEffect(filter), false)); } public HazezonTamar(final HazezonTamar card) { super(card); } @Override public HazezonTamar copy() { return new HazezonTamar(this); } } class HazezonTamarEntersEffect extends OneShotEffect { public HazezonTamarEntersEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time"; } public HazezonTamarEntersEffect(final HazezonTamarEntersEffect effect) { super(effect); } @Override public HazezonTamarEntersEffect copy() { return new HazezonTamarEntersEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Effect effect = new CreateTokenEffect(new HazezonTamarSandWarriorToken(), new PermanentsOnBattlefieldCount(new FilterControlledLandPermanent())); effect.setText("create X 1/1 Sand Warrior creature tokens that are red, green, and white, where X is the number of lands you control at that time"); DelayedTriggeredAbility delayedAbility = new AtTheBeginOfYourNextUpkeepDelayedTriggeredAbility(effect); game.addDelayedTriggeredAbility(delayedAbility, source); return true; } return false; } }