/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.common.PayLifeCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ExileAllEffect; import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect; import mage.abilities.effects.common.continuous.BecomesColorTargetEffect; import mage.abilities.effects.common.continuous.BecomesCreatureTypeTargetEffect; import mage.abilities.effects.common.continuous.BoostAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.FilterPermanent; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInGraveyard; import mage.target.targetpointer.FixedTarget; import java.util.ArrayList; import java.util.Collections; import java.util.UUID; /** * * @author emerald000 */ public class ChainerDementiaMaster extends CardImpl { private static final FilterCreaturePermanent filterCreature = new FilterCreaturePermanent("Nightmare creatures"); private static final FilterPermanent filterPermanent = new FilterPermanent("Nightmares"); static { filterCreature.add(new SubtypePredicate("Nightmare")); filterPermanent.add(new SubtypePredicate("Nightmare")); } public ChainerDementiaMaster(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{B}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Minion"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Nightmare creatures get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filterCreature, false))); // {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ChainerDementiaMasterEffect(), new ManaCostsImpl<>("{B}{B}{B}")); ability.addCost(new PayLifeCost(3)); ability.addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard"))); this.addAbility(ability); // When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. this.addAbility(new LeavesBattlefieldTriggeredAbility(new ExileAllEffect(filterPermanent), false)); } public ChainerDementiaMaster(final ChainerDementiaMaster card) { super(card); } @Override public ChainerDementiaMaster copy() { return new ChainerDementiaMaster(this); } } class ChainerDementiaMasterEffect extends OneShotEffect { ChainerDementiaMasterEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types"; } ChainerDementiaMasterEffect(final ChainerDementiaMasterEffect effect) { super(effect); } @Override public ChainerDementiaMasterEffect copy() { return new ChainerDementiaMasterEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { UUID cardId = this.getTargetPointer().getFirst(game, source); new ReturnFromGraveyardToBattlefieldTargetEffect().apply(game, source); Permanent permanent = game.getPermanent(cardId); if (permanent != null) { ContinuousEffectImpl effect = new BecomesColorTargetEffect(ObjectColor.BLACK, Duration.WhileOnBattlefield); effect.setTargetPointer(new FixedTarget(permanent, game)); game.addEffect(effect, source); effect = new BecomesCreatureTypeTargetEffect(Duration.WhileOnBattlefield, new ArrayList<>(Collections.singletonList("Nightmare")), false); effect.setTargetPointer(new FixedTarget(permanent, game)); game.addEffect(effect, source); } return true; } return false; } }