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package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author LevelX2
*/
public class PsychicSpiral extends CardImpl {
public PsychicSpiral(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{4}{U}");
// Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
this.getSpellAbility().addTarget(new TargetPlayer());
this.getSpellAbility().addEffect(new PsychicSpiralEffect());
}
public PsychicSpiral(final PsychicSpiral card) {
super(card);
}
@Override
public PsychicSpiral copy() {
return new PsychicSpiral(this);
}
}
class PsychicSpiralEffect extends OneShotEffect {
public PsychicSpiralEffect() {
super(Outcome.GainLife);
staticText = "Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard";
}
public PsychicSpiralEffect(final PsychicSpiralEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
int cardsInGraveyard = player.getGraveyard().size();
for (Card card: player.getGraveyard().getCards(game)) {
card.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true);
}
player.shuffleLibrary(source, game);
if (cardsInGraveyard > 0) {
Player targetPlayer = game.getPlayer(source.getFirstTarget());
if (targetPlayer != null) {
targetPlayer.moveCards(targetPlayer.getLibrary().getTopCards(game, cardsInGraveyard), Zone.GRAVEYARD, source, game);
}
}
return true;
}
return false;
}
@Override
public PsychicSpiralEffect copy() {
return new PsychicSpiralEffect(this);
}
}