/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ReplacementEffectImpl; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.DamageCreatureEvent; import mage.game.events.GameEvent; import mage.players.Player; import java.util.UUID; /** * @author noxx */ public class GloomSurgeon extends CardImpl { public GloomSurgeon(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}"); this.subtype.add("Spirit"); this.power = new MageInt(2); this.toughness = new MageInt(1); // If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GloomSurgeonEffect())); } public GloomSurgeon(final GloomSurgeon card) { super(card); } @Override public GloomSurgeon copy() { return new GloomSurgeon(this); } } class GloomSurgeonEffect extends ReplacementEffectImpl { GloomSurgeonEffect() { super(Duration.WhileOnBattlefield, Outcome.Exile); staticText = "If combat damage would be dealt to {this}, prevent that damage and exile that many cards from the top of your library"; } GloomSurgeonEffect(final GloomSurgeonEffect effect) { super(effect); } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), event.getAmount(), false); if (!game.replaceEvent(preventEvent)) { int preventedDamage = event.getAmount(); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getSourceId(), source.getControllerId(), preventedDamage)); Player player = game.getPlayer(source.getControllerId()); if (player != null) { player.moveCards(player.getLibrary().getTopCards(game, preventedDamage), Zone.EXILED, source, game); } return true; } return false; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGE_CREATURE; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (event.getTargetId().equals(source.getSourceId())) { DamageCreatureEvent damageEvent = (DamageCreatureEvent) event; if (damageEvent.isCombatDamage()) { return true; } } return false; } @Override public GloomSurgeonEffect copy() { return new GloomSurgeonEffect(this); } }