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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.effects.PreventionEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author Simown
*/
public class SamitePilgrim extends CardImpl {
public SamitePilgrim(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new SamitePilgrimPreventDamageToTargetEffect(), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public SamitePilgrim(final SamitePilgrim card) {
super(card);
}
@Override
public SamitePilgrim copy() {
return new SamitePilgrim(this);
}
}
class SamitePilgrimPreventDamageToTargetEffect extends PreventionEffectImpl {
public SamitePilgrimPreventDamageToTargetEffect() {
super(Duration.EndOfTurn, Integer.MAX_VALUE, false, true);
staticText = "Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.";
}
public SamitePilgrimPreventDamageToTargetEffect(final SamitePilgrimPreventDamageToTargetEffect effect) {
super(effect);
}
@Override
public SamitePilgrimPreventDamageToTargetEffect copy() {
return new SamitePilgrimPreventDamageToTargetEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
amountToPrevent = new DomainValue().calculate(game, source, this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return !this.used && super.applies(event, source, game) && event.getTargetId().equals(source.getFirstTarget());
}
}