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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DamageEffectsTest extends CardTestPlayerBase {
/**
* Just encountered another bug. With Wurmcoil Engine out and with a
* Gratuitous Violence on the field, I only gained 6 life on blocking rather
* than 12 life.
*/
@Test
public void testDamageIsDoubledWithLifelink() {
// Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life.
// If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
addCard(Zone.BATTLEFIELD, playerB, "Ob Nixilis, the Fallen");
addCard(Zone.HAND, playerB, "Mountain");
// Deathtouch, lifelink
// When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine");
// If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence");
playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mountain");
setChoice(playerB, "Yes");
addTarget(playerB, playerA);
attack(2, playerB, "Ob Nixilis, the Fallen");
block(2, playerA, "Wurmcoil Engine", "Ob Nixilis, the Fallen");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Ob Nixilis, the Fallen", 1);
assertGraveyardCount(playerA, "Wurmcoil Engine", 1);
assertPermanentCount(playerA, "Wurm", 2);
assertLife(playerB, 20);
assertLife(playerA, 29); // -2 from Ob Nixilis + 12 from double damage with lifelink from Wurmcoil Engine
}
@Test
public void testDamageToPlayer() {
// Deathtouch, lifelink
// When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine");
// If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence");
attack(1, playerA, "Wurmcoil Engine");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Wurmcoil Engine", 1);
assertLife(playerB, 8);
assertLife(playerA, 32);
}
@Test
public void vexingDevilFurnaceRathRedirectToPlaneswalker() {
/*
Vexing Devil {R}
Creature — Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
*/
String vDevil = "Vexing Devil";
/*
Nissa, Worldwaker {3}{G}{G}
Planeswalker — Nissa
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
+1: Untap up to four target Forests.
−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
*/
String nissa = "Nissa, Worldwaker";
/*
Furnace of Rath {1}{R}{R}{R}
Enchantment
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
*/
addCard(Zone.BATTLEFIELD, playerB, "Furnace of Rath");
addCard(Zone.HAND, playerB, vDevil);
addCard(Zone.HAND, playerA, nissa);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nissa);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, vDevil);
setChoice(playerA, "Yes"); // deal 8 damage to playerA and sac vexing devil (8 due to furnace)
setChoice(playerB, "Yes"); // redirect to planeswalker
addTarget(playerB, nissa);
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, vDevil, 1);
assertLife(playerA, 20);
assertGraveyardCount(playerA, nissa, 1);
}
}