/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DamageEffectsTest extends CardTestPlayerBase { /** * Just encountered another bug. With Wurmcoil Engine out and with a * Gratuitous Violence on the field, I only gained 6 life on blocking rather * than 12 life. */ @Test public void testDamageIsDoubledWithLifelink() { // Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. // If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. addCard(Zone.BATTLEFIELD, playerB, "Ob Nixilis, the Fallen"); addCard(Zone.HAND, playerB, "Mountain"); // Deathtouch, lifelink // When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink. addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine"); // If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mountain"); setChoice(playerB, "Yes"); addTarget(playerB, playerA); attack(2, playerB, "Ob Nixilis, the Fallen"); block(2, playerA, "Wurmcoil Engine", "Ob Nixilis, the Fallen"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertGraveyardCount(playerB, "Ob Nixilis, the Fallen", 1); assertGraveyardCount(playerA, "Wurmcoil Engine", 1); assertPermanentCount(playerA, "Wurm", 2); assertLife(playerB, 20); assertLife(playerA, 29); // -2 from Ob Nixilis + 12 from double damage with lifelink from Wurmcoil Engine } @Test public void testDamageToPlayer() { // Deathtouch, lifelink // When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink. addCard(Zone.BATTLEFIELD, playerA, "Wurmcoil Engine"); // If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. addCard(Zone.BATTLEFIELD, playerA, "Gratuitous Violence"); attack(1, playerA, "Wurmcoil Engine"); setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Wurmcoil Engine", 1); assertLife(playerB, 8); assertLife(playerA, 32); } @Test public void vexingDevilFurnaceRathRedirectToPlaneswalker() { /* Vexing Devil {R} Creature — Devil When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. */ String vDevil = "Vexing Devil"; /* Nissa, Worldwaker {3}{G}{G} Planeswalker — Nissa +1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. */ String nissa = "Nissa, Worldwaker"; /* Furnace of Rath {1}{R}{R}{R} Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. */ addCard(Zone.BATTLEFIELD, playerB, "Furnace of Rath"); addCard(Zone.HAND, playerB, vDevil); addCard(Zone.HAND, playerA, nissa); addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nissa); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, vDevil); setChoice(playerA, "Yes"); // deal 8 damage to playerA and sac vexing devil (8 due to furnace) setChoice(playerB, "Yes"); // redirect to planeswalker addTarget(playerB, nissa); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, vDevil, 1); assertLife(playerA, 20); assertGraveyardCount(playerA, nissa, 1); } }