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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AbilityWord;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import java.util.UUID;
/**
*
* @author LoneFox
*/
public class BattlewiseAven extends CardImpl {
public BattlewiseAven(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}");
this.subtype.add("Bird");
this.subtype.add("Soldier");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), new CardsInControllerGraveCondition(7),
"As long as seven or more cards are in your graveyard, {this} gets +1/+1"));
ability.addEffect(new ConditionalContinuousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()),
new CardsInControllerGraveCondition(7), "and has first strike"));
ability.setAbilityWord(AbilityWord.THRESHOLD);
this.addAbility(ability);
}
public BattlewiseAven(final BattlewiseAven card) {
super(card);
}
@Override
public BattlewiseAven copy() {
return new BattlewiseAven(this);
}
}