/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import mage.abilities.Ability; import mage.constants.ComparisonType; import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostEquippedEffect; import mage.abilities.keyword.EquipAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.PowerPredicate; import mage.filter.predicate.mageobject.ToughnessPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class SwordOfTheMeek extends CardImpl { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a 1/1 creature"); static { filter.add(new PowerPredicate(ComparisonType.EQUAL_TO, 1)); filter.add(new ToughnessPredicate(ComparisonType.EQUAL_TO, 1)); } public SwordOfTheMeek(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}"); this.subtype.add("Equipment"); // Equipped creature gets +1/+2. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(1, 2, Duration.WhileOnBattlefield))); // Equip {2} this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(2))); // Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.GRAVEYARD, new SwordOfTheMeekEffect(), filter, true, SetTargetPointer.PERMANENT, "")); } public SwordOfTheMeek(final SwordOfTheMeek card) { super(card); } @Override public SwordOfTheMeek copy() { return new SwordOfTheMeek(this); } } class SwordOfTheMeekEffect extends OneShotEffect { public SwordOfTheMeekEffect() { super(Outcome.Benefit); this.staticText = "you may return {this} from your graveyard to the battlefield, then attach it to that creature"; } public SwordOfTheMeekEffect(final SwordOfTheMeekEffect effect) { super(effect); } @Override public SwordOfTheMeekEffect copy() { return new SwordOfTheMeekEffect(this); } @Override public boolean apply(Game game, Ability source) { Card equipment = game.getCard(source.getSourceId()); Player controller = game.getPlayer(source.getControllerId()); if (equipment != null && controller != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) { controller.moveCards(equipment, Zone.BATTLEFIELD, source, game); Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source)); if (permanent != null) { return permanent.addAttachment(equipment.getId(), game); } } return false; } }