/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCreatureOrPlayer; import java.util.UUID; /** * * @author nantuko */ public class GoblinBangchuckers extends CardImpl { public GoblinBangchuckers(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{R}{R}"); this.subtype.add("Goblin"); this.subtype.add("Warrior"); this.power = new MageInt(2); this.toughness = new MageInt(2); // {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GoblinBangchuckersEffect(), new TapSourceCost()); ability.addTarget(new TargetCreatureOrPlayer()); this.addAbility(ability); } public GoblinBangchuckers(final GoblinBangchuckers card) { super(card); } @Override public GoblinBangchuckers copy() { return new GoblinBangchuckers(this); } } class GoblinBangchuckersEffect extends OneShotEffect { public GoblinBangchuckersEffect() { super(Outcome.Damage); staticText = "Flip a coin. If you win the flip, {this} deals 2 damage to target creature or player. If you lose the flip, {this} deals 2 damage to itself"; } public GoblinBangchuckersEffect(GoblinBangchuckersEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { if (controller.flipCoin(game)) { Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source)); if (permanent != null) { permanent.damage(2, source.getSourceId(), game, false, true); return true; } Player player = game.getPlayer(targetPointer.getFirst(game, source)); if (player != null) { player.damage(2, source.getSourceId(), game, false, true); return true; } } else { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { permanent.damage(2, source.getSourceId(), game, false, true); return true; } } } return false; } @Override public GoblinBangchuckersEffect copy() { return new GoblinBangchuckersEffect(this); } }