/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.ActivatedAbilityImpl; import mage.abilities.costs.Cost; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.constants.TimingRule; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author Styxo */ public class MeditateAbility extends ActivatedAbilityImpl { public MeditateAbility(Cost cost) { super(Zone.BATTLEFIELD, new ReturnToHandEffect(), cost); this.timing = TimingRule.SORCERY; } public MeditateAbility(final MeditateAbility ability) { super(ability); } @Override public MeditateAbility copy() { return new MeditateAbility(this); } @Override public String getRule() { StringBuilder sb = new StringBuilder("Meditate ").append(manaCosts.getText()); sb.append(" <i>(Return this creature to its owner's hand. Meditate only as a sorcery.)</i>"); return sb.toString(); } } class ReturnToHandEffect extends OneShotEffect { public ReturnToHandEffect() { super(Outcome.ReturnToHand); } public ReturnToHandEffect(final ReturnToHandEffect effect) { super(effect); } @Override public ReturnToHandEffect copy() { return new ReturnToHandEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { MageObject mageObject = source.getSourceObjectIfItStillExists(game); if (mageObject != null) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { boolean ret = controller.moveCards(permanent, Zone.HAND, source, game); if (ret) { game.fireEvent(new GameEvent(EventType.MEDITATED, source.getSourceId(), source.getSourceId(), controller.getId())); } return ret; } } } return false; } }