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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.DamageControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetOpponent;
/**
*
* @author TGower
*/
public class SleeperAgent extends CardImpl {
public SleeperAgent(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}");
this.subtype.add("Minion");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// When Sleeper Agent enters the battlefield, target opponent gains control of it.
Ability ability = new EntersBattlefieldTriggeredAbility(new SleeperAgentChangeControlEffect(), false);
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
// At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new DamageControllerEffect(2), TargetController.YOU, false));
}
public SleeperAgent(final SleeperAgent card) {
super(card);
}
@Override
public SleeperAgent copy() {
return new SleeperAgent(this);
}
}
class SleeperAgentChangeControlEffect extends ContinuousEffectImpl {
public SleeperAgentChangeControlEffect() {
super(Duration.Custom, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl);
staticText = "target opponent gains control of {this}";
}
public SleeperAgentChangeControlEffect(final SleeperAgentChangeControlEffect effect) {
super(effect);
}
@Override
public SleeperAgentChangeControlEffect copy() {
return new SleeperAgentChangeControlEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game);
if (permanent != null) {
return permanent.changeControllerId(source.getFirstTarget(), game);
} else {
discard();
}
return false;
}
}