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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class IsochronScepterTest extends CardTestPlayerBase {
/**
* Isochron Scepter Artifact, 2 (2) Imprint — When Isochron Scepter enters
* the battlefield, you may exile an instant card with converted mana cost 2
* or less from your hand. {2}, {T}: You may copy the exiled card. If you
* do, you may cast the copy without paying its mana cost.
*
*/
@Test
public void testImprint() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
addCard(Zone.HAND, playerA, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Lightning Bolt", 1);
assertLife(playerB, 20);
}
@Test
public void testCopyCard() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
addCard(Zone.HAND, playerA, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Lightning Bolt");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},{T}:");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Lightning Bolt", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 0);
assertLife(playerB, 17);
}
@Test
public void testCopyCardButDontCast() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
addCard(Zone.HAND, playerA, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Lightning Bolt");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},{T}:");
setChoice(playerA, "Yes");
setChoice(playerA, "No");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Lightning Bolt", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 0);
assertLife(playerB, 20);
}
/**
* Not sure if it's triggered by just casting Angel's Grace or by casting it
* from an Isochron Scepter, but when the bug happens neither player is able
* to play spells or activate abilities anymore for the rest of the game.
*
* Maybe something related to Split Second?
*/
@Test
public void testAngelsGrace() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
// Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
// You can't lose the game this turn and your opponents can't win the game this turn.
// Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
addCard(Zone.HAND, playerA, "Angel's Grace");
addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 4);// 5/1
addCard(Zone.HAND, playerB, "Lightning Bolt", 2);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Angel's Grace");
attack(2, playerB, "Dross Crocodile");
attack(2, playerB, "Dross Crocodile");
attack(2, playerB, "Dross Crocodile");
attack(2, playerB, "Dross Crocodile");
activateAbility(2, PhaseStep.DECLARE_BLOCKERS, playerA, "{2},{T}:");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
// Damage life loss is reduced to 0 because of Angel's Grace effect active
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
// Spells can be cast again
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Dross Crocodile");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertExileCount("Angel's Grace", 1);
assertGraveyardCount(playerA, "Angel's Grace", 0);
assertLife(playerA, 1);
assertLife(playerB, 20);
assertGraveyardCount(playerB, "Lightning Bolt", 2);
assertGraveyardCount(playerB, "Dross Crocodile", 1);
assertPermanentCount(playerB, "Dross Crocodile", 3);
assertPermanentCount(playerA, "Isochron Scepter", 1);
}
/**
* Resolving a Silence cast from exile via Isochron Scepter during my
* opponent's upkeep does not prevent that opponent from casting spells that
* turn.
*
*/
@Test
public void testSilence() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Isochron Scepter");
addCard(Zone.HAND, playerA, "Silence");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter");
addTarget(playerA, "Silence");
activateAbility(2, PhaseStep.UPKEEP, playerA, "{2},{T}:");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Isochron Scepter", 1);
assertExileCount("Silence", 1);
assertHandCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 0);
}
}