/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.copy; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class IsochronScepterTest extends CardTestPlayerBase { /** * Isochron Scepter Artifact, 2 (2) Imprint — When Isochron Scepter enters * the battlefield, you may exile an instant card with converted mana cost 2 * or less from your hand. {2}, {T}: You may copy the exiled card. If you * do, you may cast the copy without paying its mana cost. * */ @Test public void testImprint() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.HAND, playerA, "Isochron Scepter"); addCard(Zone.HAND, playerA, "Lightning Bolt"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter"); addTarget(playerA, "Lightning Bolt"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Isochron Scepter", 1); assertExileCount("Lightning Bolt", 1); assertLife(playerB, 20); } @Test public void testCopyCard() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.HAND, playerA, "Isochron Scepter"); addCard(Zone.HAND, playerA, "Lightning Bolt"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter"); addTarget(playerA, "Lightning Bolt"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},{T}:"); setChoice(playerA, "Yes"); setChoice(playerA, "Yes"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Isochron Scepter", 1); assertExileCount("Lightning Bolt", 1); assertGraveyardCount(playerA, "Lightning Bolt", 0); assertLife(playerB, 17); } @Test public void testCopyCardButDontCast() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.HAND, playerA, "Isochron Scepter"); addCard(Zone.HAND, playerA, "Lightning Bolt"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter"); addTarget(playerA, "Lightning Bolt"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},{T}:"); setChoice(playerA, "Yes"); setChoice(playerA, "No"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Isochron Scepter", 1); assertExileCount("Lightning Bolt", 1); assertGraveyardCount(playerA, "Lightning Bolt", 0); assertLife(playerB, 20); } /** * Not sure if it's triggered by just casting Angel's Grace or by casting it * from an Isochron Scepter, but when the bug happens neither player is able * to play spells or activate abilities anymore for the rest of the game. * * Maybe something related to Split Second? */ @Test public void testAngelsGrace() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.HAND, playerA, "Isochron Scepter"); // Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) // You can't lose the game this turn and your opponents can't win the game this turn. // Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. addCard(Zone.HAND, playerA, "Angel's Grace"); addCard(Zone.BATTLEFIELD, playerB, "Dross Crocodile", 4);// 5/1 addCard(Zone.HAND, playerB, "Lightning Bolt", 2); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter"); addTarget(playerA, "Angel's Grace"); attack(2, playerB, "Dross Crocodile"); attack(2, playerB, "Dross Crocodile"); attack(2, playerB, "Dross Crocodile"); attack(2, playerB, "Dross Crocodile"); activateAbility(2, PhaseStep.DECLARE_BLOCKERS, playerA, "{2},{T}:"); setChoice(playerA, "Yes"); setChoice(playerA, "Yes"); // Damage life loss is reduced to 0 because of Angel's Grace effect active castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", playerA); // Spells can be cast again castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Dross Crocodile"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertExileCount("Angel's Grace", 1); assertGraveyardCount(playerA, "Angel's Grace", 0); assertLife(playerA, 1); assertLife(playerB, 20); assertGraveyardCount(playerB, "Lightning Bolt", 2); assertGraveyardCount(playerB, "Dross Crocodile", 1); assertPermanentCount(playerB, "Dross Crocodile", 3); assertPermanentCount(playerA, "Isochron Scepter", 1); } /** * Resolving a Silence cast from exile via Isochron Scepter during my * opponent's upkeep does not prevent that opponent from casting spells that * turn. * */ @Test public void testSilence() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); addCard(Zone.HAND, playerA, "Isochron Scepter"); addCard(Zone.HAND, playerA, "Silence"); addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); addCard(Zone.HAND, playerB, "Silvercoat Lion", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Isochron Scepter"); addTarget(playerA, "Silence"); activateAbility(2, PhaseStep.UPKEEP, playerA, "{2},{T}:"); setChoice(playerA, "Yes"); setChoice(playerA, "Yes"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Isochron Scepter", 1); assertExileCount("Silence", 1); assertHandCount(playerB, "Silvercoat Lion", 1); assertPermanentCount(playerB, "Silvercoat Lion", 0); } }