/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.other; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class EndTurnEffectTest extends CardTestPlayerBase { /** * Additional bug: Days Undoing and Sphinx's Tutelage are broken. You * shouldn't get triggers off of Tutelage, since the turn ends, but it has * you resolve them in your cleanup step. * * http://tabakrules.tumblr.com/post/122350751009/days-undoing-has-been-officially-spoiled-on * */ @Test public void testSpellsAffinity() { addCard(Zone.BATTLEFIELD, playerA, "Island", 3); // Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. // {5}{U}: Draw a card, then discard a card. addCard(Zone.BATTLEFIELD, playerA, "Sphinx's Tutelage"); // Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. // (Exile all spells and abilities on the stack, including this card. // Discard down to your maximum hand size. Damage wears off, and // "this turn" and "until end of turn" effects end.) addCard(Zone.HAND, playerA, "Day's Undoing"); //Sorcery {2}{U} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Day's Undoing"); setStopAt(2, PhaseStep.UPKEEP); execute(); assertExileCount("Day's Undoing", 1); assertHandCount(playerA, 7); assertHandCount(playerB, 7); assertGraveyardCount(playerB, 0); // because the triggers of Sphinx's Tutelage cease to exist } @Test public void testSpellSplitCard() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // End the turn. // (Exile all spells and abilities on the stack, including this card. // Discard down to your maximum hand size. Damage wears off, and // "this turn" and "until end of turn" effects end.) addCard(Zone.HAND, playerA, "Time Stop"); //Instant {4}{U}{U} addCard(Zone.BATTLEFIELD, playerB, "Island", 2); // Fire // Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Ice // Tap target permanent. Draw a card. addCard(Zone.HAND, playerB, "Fire // Ice"); // Instant {1}{R} // {1}{U} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Ice", "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Time Stop", NO_TARGET, "Ice"); setStopAt(2, PhaseStep.UPKEEP); execute(); assertHandCount(playerB, "Fire // Ice", 0); assertExileCount(playerA, "Time Stop", 1); assertExileCount(playerB, "Fire // Ice", 1); assertTapped("Silvercoat Lion", false); assertHandCount(playerA, 0); assertHandCount(playerB, 0); } /** * Test to remove a Aftermath card from spell */ @Test public void testSpellAftermath() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); // Insult Sorcery {2}{R} // Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. // Injury Sorcery {2}{R} // Aftermath (Cast this spell only from your graveyard. Then exile it.) // Injury deals 2 damage to target creature and 2 damage to target player. addCard(Zone.GRAVEYARD, playerA, "Insult // Injury"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3); // End the turn.(Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and \"this turn\" and \"until end of turn\" effects end.) // At the beginning of your next end step, you lose the game. addCard(Zone.HAND, playerB, "Glorious End"); //Instant {2}{R} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Injury", "Silvercoat Lion"); addTarget(playerA, playerB); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Glorious End", NO_TARGET, "Injury"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertExileCount(playerB, "Glorious End", 1); assertGraveyardCount(playerA, "Insult // Injury", 0); assertExileCount(playerA, "Insult // Injury", 1); assertGraveyardCount(playerB, "Glorious End", 0); assertHandCount(playerA, 0); // TODO Check assertHandCount(playerB, 1); // No idea why playerB has a mountain into hand } /** * Test to end the turn by an ability */ @Test public void testSundialOfTheInfinite() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.HAND, playerA, "Mountain", 10); // {1}, {T}: End the turn. Activate this ability only during your turn. addCard(Zone.HAND, playerA, "Sundial of the Infinite", 1); // Artifact {2} addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); // Destroy target artifact or enchantment. addCard(Zone.HAND, playerB, "Disenchant"); //Instant {1}{W} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sundial of the Infinite"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Disenchant", "Sundial of the Infinite"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1},", NO_TARGET, "Disenchant"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertExileCount(playerB, "Disenchant", 1); assertPermanentCount(playerA, "Sundial of the Infinite", 1); assertHandCount(playerA, 7); // Discard to maximum hand size assertHandCount(playerB, 1); // 1 card drawn at start of 2nd turn } }