/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.human;
import java.io.Serializable;
import java.util.*;
import mage.MageObject;
import mage.abilities.*;
import mage.abilities.costs.VariableCost;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.mana.ActivatedManaAbilityImpl;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.*;
import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL;
import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL;
import mage.filter.common.FilterAttackingCreature;
import mage.filter.common.FilterBlockingCreature;
import mage.filter.common.FilterCreatureForCombat;
import mage.filter.common.FilterCreatureForCombatBlock;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.draft.Draft;
import mage.game.events.GameEvent;
import mage.game.match.Match;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.game.tournament.Tournament;
import mage.players.Player;
import mage.players.PlayerImpl;
import mage.players.PlayerList;
import mage.target.Target;
import mage.target.TargetAmount;
import mage.target.TargetCard;
import mage.target.TargetPermanent;
import mage.target.common.TargetAttackingCreature;
import mage.target.common.TargetCreatureOrPlayer;
import mage.target.common.TargetDefender;
import mage.util.GameLog;
import mage.util.ManaUtil;
import mage.util.MessageToClient;
import org.apache.log4j.Logger;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class HumanPlayer extends PlayerImpl {
private final transient PlayerResponse response = new PlayerResponse();
protected static FilterCreatureForCombatBlock filterCreatureForCombatBlock = new FilterCreatureForCombatBlock();
protected static FilterCreatureForCombat filterCreatureForCombat = new FilterCreatureForCombat();
protected static FilterAttackingCreature filterAttack = new FilterAttackingCreature();
protected static FilterBlockingCreature filterBlock = new FilterBlockingCreature();
protected final Choice replacementEffectChoice;
private static final Logger logger = Logger.getLogger(HumanPlayer.class);
protected HashSet<String> autoSelectReplacementEffects = new HashSet<>();
protected ManaCost currentlyUnpaidMana;
protected Set<UUID> triggerAutoOrderAbilityFirst = new HashSet<>();
protected Set<UUID> triggerAutoOrderAbilityLast = new HashSet<>();
protected Set<String> triggerAutoOrderNameFirst = new HashSet<>();
protected Set<String> triggerAutoOrderNameLast = new HashSet<>();
protected Map<String, Boolean> requestAutoAnswerId = new HashMap<>();
protected Map<String, Boolean> requestAutoAnswerText = new HashMap<>();
protected boolean holdingPriority;
public HumanPlayer(String name, RangeOfInfluence range, int skill) {
super(name, range);
replacementEffectChoice = new ChoiceImpl(true);
replacementEffectChoice.setMessage("Choose replacement effect to resolve first");
human = true;
}
public HumanPlayer(final HumanPlayer player) {
super(player);
this.autoSelectReplacementEffects.addAll(autoSelectReplacementEffects);
this.currentlyUnpaidMana = player.currentlyUnpaidMana;
this.replacementEffectChoice = player.replacementEffectChoice;
}
protected void waitForResponse(Game game) {
response.clear();
logger.debug("Waiting response from player: " + getId());
game.resumeTimer(getTurnControlledBy());
synchronized (response) {
try {
response.wait();
logger.debug("Got response from player: " + getId());
} catch (InterruptedException ex) {
logger.error("Response error for player " + getName() + " gameId: " + game.getId(), ex);
} finally {
game.pauseTimer(getTurnControlledBy());
}
}
}
@Override
public boolean chooseMulligan(Game game) {
updateGameStatePriority("chooseMulligan", game);
int nextHandSize = game.mulliganDownTo(playerId);
do {
String message = "Mulligan "
+ (getHand().size() > nextHandSize ? "down to " : "for free, draw ")
+ nextHandSize + (nextHandSize == 1 ? " card?" : " cards?");
Map<String, Serializable> options = new HashMap<>();
options.put("UI.left.btn.text", "Mulligan");
options.put("UI.right.btn.text", "Keep");
game.fireAskPlayerEvent(playerId, new MessageToClient(message), null, options);
waitForResponse(game);
} while (response.getBoolean() == null && !abort);
if (!abort) {
return response.getBoolean();
}
return false;
}
@Override
public boolean chooseUse(Outcome outcome, String message, Ability source, Game game) {
return this.chooseUse(outcome, message, null, "Yes", "No", source, game);
}
@Override
public boolean chooseUse(Outcome outcome, String message, String secondMessage, String trueText, String falseText, Ability source, Game game) {
MessageToClient messageToClient = new MessageToClient(message, secondMessage);
Map<String, Serializable> options = new HashMap<>(2);
if (trueText != null) {
options.put("UI.left.btn.text", trueText);
}
if (falseText != null) {
options.put("UI.right.btn.text", falseText);
}
if (source != null) {
Boolean answer = requestAutoAnswerId.get(source.getOriginalId() + "#" + message);
if (answer != null) {
return answer;
} else {
answer = requestAutoAnswerText.get(message);
if (answer != null) {
return answer;
}
}
}
updateGameStatePriority("chooseUse", game);
do {
if (messageToClient.getSecondMessage() == null) {
messageToClient.setSecondMessage(getRelatedObjectName(source, game));
}
game.fireAskPlayerEvent(playerId, messageToClient, source, options);
waitForResponse(game);
} while (response.getBoolean() == null && !abort);
if (!abort) {
return response.getBoolean();
}
return false;
}
private String getRelatedObjectName(Ability source, Game game) {
if (source != null) {
return getRelatedObjectName(source.getSourceId(), game);
}
return null;
}
private String getRelatedObjectName(UUID sourceId, Game game) {
MageObject mageObject = game.getObject(sourceId);
if (mageObject != null) {
return mageObject.getLogName();
}
return null;
}
private String addSecondLineWithObjectName(String message, UUID sourceId, Game game) {
if (sourceId != null) {
MageObject mageObject = game.getPermanent(sourceId);
if (mageObject == null) {
mageObject = game.getCard(sourceId);
}
if (mageObject != null) {
message += "<div style='font-size:11pt'>" + mageObject.getLogName() + "</div>";
}
}
return message;
}
@Override
public int chooseReplacementEffect(Map<String, String> rEffects, Game game) {
updateGameStatePriority("chooseEffect", game);
if (rEffects.size() <= 1) {
return 0;
}
if (!autoSelectReplacementEffects.isEmpty()) {
for (String autoKey : autoSelectReplacementEffects) {
int count = 0;
for (String effectKey : rEffects.keySet()) {
if (effectKey.equals(autoKey)) {
return count;
}
count++;
}
}
}
replacementEffectChoice.getChoices().clear();
replacementEffectChoice.setKeyChoices(rEffects);
while (!abort) {
game.fireChooseChoiceEvent(playerId, replacementEffectChoice);
updateGameStatePriority("chooseEffect", game);
waitForResponse(game);
logger.debug("Choose effect: " + response.getString());
if (response.getString() != null) {
if (response.getString().startsWith("#")) {
autoSelectReplacementEffects.add(response.getString().substring(1));
replacementEffectChoice.setChoiceByKey(response.getString().substring(1));
} else {
replacementEffectChoice.setChoiceByKey(response.getString());
}
if (replacementEffectChoice.getChoiceKey() != null) {
int index = 0;
for (String key : rEffects.keySet()) {
if (replacementEffectChoice.getChoiceKey().equals(key)) {
return index;
}
index++;
}
}
}
}
return 0;
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
if (Outcome.PutManaInPool == outcome) {
if (currentlyUnpaidMana != null
&& ManaUtil.tryToAutoSelectAManaColor(choice, currentlyUnpaidMana)) {
return true;
}
}
updateGameStatePriority("choose(3)", game);
while (!abort) {
game.fireChooseChoiceEvent(playerId, choice);
waitForResponse(game);
if (response.getString() != null) {
choice.setChoice(response.getString());
return true;
} else if (!choice.isRequired()) {
return false;
}
}
return false;
}
@Override
public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game) {
return choose(outcome, target, sourceId, game, null);
}
@Override
public boolean choose(Outcome outcome, Target target, UUID sourceId, Game game, Map<String, Serializable> options) {
updateGameStatePriority("choose(5)", game);
UUID abilityControllerId = playerId;
if (target.getTargetController() != null
&& target.getAbilityController() != null) {
abilityControllerId = target.getAbilityController();
}
if (options == null) {
options = new HashMap<>();
}
while (!abort) {
Set<UUID> targetIds = target.possibleTargets(sourceId, abilityControllerId, game);
if (targetIds == null
|| targetIds.isEmpty()) {
return target.getTargets().size() >= target.getNumberOfTargets();
}
boolean required = target.isRequired(sourceId, game);
if (target.getTargets().size() >= target.getNumberOfTargets()) {
required = false;
}
List<UUID> chosen = target.getTargets();
options.put("chosen", (Serializable) chosen);
game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(sourceId, game)), targetIds, required, getOptions(target, options));
waitForResponse(game);
if (response.getUUID() != null) {
if (!targetIds.contains(response.getUUID())) {
continue;
}
if (target instanceof TargetPermanent) {
if (((TargetPermanent) target).canTarget(abilityControllerId, response.getUUID(), sourceId, game, false)) {
target.add(response.getUUID(), game);
if (target.doneChosing()) {
return true;
}
}
} else {
MageObject object = game.getObject(sourceId);
if (object instanceof Ability) {
if (target.canTarget(response.getUUID(), (Ability) object, game)) {
if (target.getTargets().contains(response.getUUID())) { // if already included remove it with
target.remove(response.getUUID());
} else {
target.addTarget(response.getUUID(), (Ability) object, game);
if (target.doneChosing()) {
return true;
}
}
}
} else if (target.canTarget(response.getUUID(), game)) {
if (target.getTargets().contains(response.getUUID())) { // if already included remove it with
target.remove(response.getUUID());
} else {
target.addTarget(response.getUUID(), null, game);
if (target.doneChosing()) {
return true;
}
}
}
}
} else {
if (target.getTargets().size() >= target.getNumberOfTargets()) {
return true;
}
if (!target.isRequired(sourceId, game)) {
return false;
}
}
}
return false;
}
@Override
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
updateGameStatePriority("chooseTarget", game);
UUID abilityControllerId = playerId;
if (target.getAbilityController() != null) {
abilityControllerId = target.getAbilityController();
}
while (!abort) {
Set<UUID> possibleTargets = target.possibleTargets(source == null ? null : source.getSourceId(), abilityControllerId, game);
boolean required = target.isRequired(source != null ? source.getSourceId() : null, game);
if (possibleTargets.isEmpty()
|| target.getTargets().size() >= target.getNumberOfTargets()) {
required = false;
}
game.fireSelectTargetEvent(getId(), new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), possibleTargets, required, getOptions(target, null));
waitForResponse(game);
if (response.getUUID() != null) {
if (target.getTargets().contains(response.getUUID())) {
target.remove(response.getUUID());
continue;
}
if (possibleTargets.contains(response.getUUID())) {
if (target.canTarget(abilityControllerId, response.getUUID(), source, game)) {
target.addTarget(response.getUUID(), source, game);
if (target.doneChosing()) {
return true;
}
}
}
} else {
if (target.getTargets().size() >= target.getNumberOfTargets()) {
return true;
}
if (!required) {
return false;
}
}
}
return false;
}
private Map<String, Serializable> getOptions(Target target, Map<String, Serializable> options) {
if (options == null) {
options = new HashMap<>();
}
if (target.getTargets().size() >= target.getNumberOfTargets()
&& !options.containsKey("UI.right.btn.text")) {
options.put("UI.right.btn.text", "Done");
}
options.put("targetZone", target.getZone());
return options;
}
@Override
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
if (cards == null) {
return false;
}
updateGameStatePriority("choose(4)", game);
while (!abort) {
boolean required = target.isRequired();
// if there is no cards to select from, then add possibility to cancel choosing action
int count = cards.count(target.getFilter(), game);
if (count == 0) {
required = false;
}
if (target.getTargets().size() >= target.getNumberOfTargets()) {
required = false;
}
Map<String, Serializable> options = getOptions(target, null);
List<UUID> chosen = target.getTargets();
options.put("chosen", (Serializable) chosen);
List<UUID> choosable = new ArrayList<>();
for (UUID cardId : cards) {
if (target.canTarget(cardId, cards, game)) {
choosable.add(cardId);
}
}
if (!choosable.isEmpty()) {
options.put("choosable", (Serializable) choosable);
}
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()), cards, required, options);
waitForResponse(game);
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), cards, game)) {
if (target.getTargets().contains(response.getUUID())) { // if already included remove it with
target.remove(response.getUUID());
} else {
target.add(response.getUUID(), game);
if (target.doneChosing()) {
return true;
}
}
}
} else {
if (target.getTargets().size() >= target.getNumberOfTargets()) {
return true;
}
if (!required) {
return false;
}
}
}
return false;
}
@Override
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
updateGameStatePriority("chooseTarget(5)", game);
while (!abort) {
boolean required;
if (target.isRequiredExplicitlySet()) {
required = target.isRequired();
} else {
required = target.isRequired(source);
}
// if there is no cards to select from, then add possibility to cancel choosing action
if (cards == null) {
required = false;
} else {
int count = cards.count(target.getFilter(), game);
if (count == 0) {
required = false;
}
}
if (target.getTargets().size() >= target.getNumberOfTargets()) {
required = false;
}
Map<String, Serializable> options = getOptions(target, null);
List<UUID> chosen = target.getTargets();
options.put("chosen", (Serializable) chosen);
List<UUID> choosable = new ArrayList<>();
for (UUID cardId : cards) {
if (target.canTarget(cardId, cards, game)) {
choosable.add(cardId);
}
}
if (!choosable.isEmpty()) {
options.put("choosable", (Serializable) choosable);
}
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage(), getRelatedObjectName(source, game)), cards, required, options);
waitForResponse(game);
if (response.getUUID() != null) {
if (target.getTargets().contains(response.getUUID())) { // if already included remove it
target.remove(response.getUUID());
} else if (target.canTarget(response.getUUID(), cards, game)) {
target.addTarget(response.getUUID(), source, game);
if (target.doneChosing()) {
return true;
}
}
} else {
if (target.getTargets().size() >= target.getNumberOfTargets()) {
return true;
}
if (!required) {
return false;
}
}
}
return false;
}
@Override
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
updateGameStatePriority("chooseTargetAmount", game);
while (!abort) {
game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), getRelatedObjectName(source, game)),
target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game),
target.isRequired(source),
getOptions(target, null));
waitForResponse(game);
if (response.getUUID() != null) {
if (target.canTarget(response.getUUID(), source, game)) {
UUID targetId = response.getUUID();
int amountSelected = getAmount(1, target.getAmountRemaining(), "Select amount", game);
target.addTarget(targetId, amountSelected, source, game);
return true;
}
} else if (!target.isRequired(source)) {
return false;
}
}
return false;
}
@Override
public boolean priority(Game game) {
passed = false;
if (!abort) {
HumanPlayer controllingPlayer = this;
if (isGameUnderControl()) {
Player player = game.getPlayer(getTurnControlledBy());
if (player instanceof HumanPlayer) {
controllingPlayer = (HumanPlayer) player;
}
}
if (getJustActivatedType() != null && !holdingPriority) {
if (controllingPlayer.getUserData().isPassPriorityCast()
&& getJustActivatedType() == AbilityType.SPELL) {
setJustActivatedType(null);
pass(game);
return false;
}
if (controllingPlayer.getUserData().isPassPriorityActivation()
&& getJustActivatedType() == AbilityType.ACTIVATED) {
setJustActivatedType(null);
pass(game);
return false;
}
}
if (isGameUnderControl()) { // Use the skip actions only if the player itself controls its turn
if (passedAllTurns
|| passedTurnSkipStack) {
if (passWithManaPoolCheck(game)) {
return false;
}
}
if (passedUntilEndStepBeforeMyTurn) {
if (game.getTurn().getStepType() != PhaseStep.END_TURN) {
if (passWithManaPoolCheck(game)) {
return false;
}
} else {
PlayerList playerList = game.getState().getPlayerList(playerId);
if (!playerList.getPrevious().equals(game.getActivePlayerId())) {
if (passWithManaPoolCheck(game)) {
return false;
}
}
}
}
if (game.getStack().isEmpty()) {
passedUntilStackResolved = false;
boolean dontCheckPassStep = false;
if (passedTurn
|| passedTurnSkipStack) {
if (passWithManaPoolCheck(game)) {
return false;
}
}
if (passedUntilNextMain) {
if (game.getTurn().getStepType() == PhaseStep.POSTCOMBAT_MAIN
|| game.getTurn().getStepType() == PhaseStep.PRECOMBAT_MAIN) {
// it's a main phase
if (!skippedAtLeastOnce
|| (!playerId.equals(game.getActivePlayerId())
&& !this.getUserData().getUserSkipPrioritySteps().isStopOnAllMainPhases())) {
skippedAtLeastOnce = true;
if (passWithManaPoolCheck(game)) {
return false;
}
} else {
dontCheckPassStep = true;
passedUntilNextMain = false; // reset skip action
}
} else {
skippedAtLeastOnce = true;
if (passWithManaPoolCheck(game)) {
return false;
}
}
}
if (passedUntilEndOfTurn) {
if (game.getTurn().getStepType() == PhaseStep.END_TURN) {
// It's end of turn phase
if (!skippedAtLeastOnce
|| (playerId.equals(game.getActivePlayerId())
&& !this.getUserData().getUserSkipPrioritySteps().isStopOnAllEndPhases())) {
skippedAtLeastOnce = true;
if (passWithManaPoolCheck(game)) {
return false;
}
} else {
dontCheckPassStep = true;
passedUntilEndOfTurn = false;
}
} else {
skippedAtLeastOnce = true;
if (passWithManaPoolCheck(game)) {
return false;
}
}
}
if (!dontCheckPassStep
&& checkPassStep(game, controllingPlayer)) {
if (passWithManaPoolCheck(game)) {
return false;
}
}
} else if (passedUntilStackResolved) {
if (dateLastAddedToStack == game.getStack().getDateLastAdded()) {
dateLastAddedToStack = game.getStack().getDateLastAdded();
if (passWithManaPoolCheck(game)) {
return false;
}
} else {
passedUntilStackResolved = false;
}
}
}
while (canRespond()) {
updateGameStatePriority("priority", game);
holdingPriority = false;
game.firePriorityEvent(playerId);
waitForResponse(game);
if (game.executingRollback()) {
return true;
}
if (response.getBoolean() != null
|| response.getInteger() != null) {
if (passWithManaPoolCheck(game)) {
return false;
} else {
continue;
}
}
break;
}
if (response.getString() != null
&& response.getString().equals("special")) {
specialAction(game);
} else if (response.getUUID() != null) {
boolean result = false;
MageObject object = game.getObject(response.getUUID());
if (object != null) {
Zone zone = game.getState().getZone(object.getId());
if (zone != null) {
if (object instanceof Card
&& ((Card) object).isFaceDown(game)
&& lookAtFaceDownCard((Card) object, game)) {
result = true;
} else {
Player actingPlayer = null;
if (playerId.equals(game.getPriorityPlayerId())) {
actingPlayer = this;
} else if (getPlayersUnderYourControl().contains(game.getPriorityPlayerId())) {
actingPlayer = game.getPlayer(game.getPriorityPlayerId());
}
if (actingPlayer != null) {
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = actingPlayer.getUseableActivatedAbilities(object, zone, game);
if (useableAbilities != null
&& !useableAbilities.isEmpty()) {
activateAbility(useableAbilities, object, game);
result = true;
}
}
}
}
}
return result;
} else if (response.getManaType() != null) {
return false;
}
return true;
}
return false;
}
private boolean checkPassStep(Game game, HumanPlayer controllingPlayer) {
try {
if (playerId.equals(game.getActivePlayerId())) {
return !controllingPlayer.getUserData().getUserSkipPrioritySteps().getYourTurn().isPhaseStepSet(game.getStep().getType());
} else {
return !controllingPlayer.getUserData().getUserSkipPrioritySteps().getOpponentTurn().isPhaseStepSet(game.getStep().getType());
}
} catch (NullPointerException ex) {
String isNull = userData == null ? "null" : "not null";
logger.error("null pointer exception UserData = " + isNull);
}
return true;
}
@Override
public TriggeredAbility chooseTriggeredAbility(List<TriggeredAbility> abilities, Game game) {
String autoOrderRuleText = null;
boolean autoOrderUse = getUserData().isAutoOrderTrigger();
while (!abort) {
// try to set trigger auto order
List<TriggeredAbility> abilitiesWithNoOrderSet = new ArrayList<>();
TriggeredAbility abilityOrderLast = null;
for (TriggeredAbility ability : abilities) {
if (triggerAutoOrderAbilityFirst.contains(ability.getOriginalId())) {
return ability;
}
MageObject object = game.getObject(ability.getSourceId());
String rule = ability.getRule(object != null ? object.getName() : null);
if (triggerAutoOrderNameFirst.contains(rule)) {
return ability;
}
if (triggerAutoOrderAbilityLast.contains(ability.getOriginalId())) {
abilityOrderLast = ability;
continue;
}
if (triggerAutoOrderNameLast.contains(rule)) {
abilityOrderLast = ability;
continue;
}
if (autoOrderUse) {
if (autoOrderRuleText == null) {
autoOrderRuleText = rule;
} else if (!rule.equals(autoOrderRuleText)) {
autoOrderUse = false;
}
}
abilitiesWithNoOrderSet.add(ability);
}
if (abilitiesWithNoOrderSet.isEmpty()) {
return abilityOrderLast;
}
if (abilitiesWithNoOrderSet.size() == 1
|| autoOrderUse) {
return abilitiesWithNoOrderSet.iterator().next();
}
updateGameStatePriority("chooseTriggeredAbility", game);
game.fireSelectTargetTriggeredAbilityEvent(playerId, "Pick triggered ability (goes to the stack first)", abilitiesWithNoOrderSet);
waitForResponse(game);
if (response.getUUID() != null) {
for (TriggeredAbility ability : abilitiesWithNoOrderSet) {
if (ability.getId().equals(response.getUUID())) {
return ability;
}
}
}
}
return null;
}
@Override
public boolean playMana(Ability abilityToCast, ManaCost unpaid, String promptText, Game game) {
payManaMode = true;
boolean result = playManaHandling(abilityToCast, unpaid, promptText, game);
payManaMode = false;
return result;
}
protected boolean playManaHandling(Ability abilityToCast, ManaCost unpaid, String promptText, Game game) {
updateGameStatePriority("playMana", game);
Map<String, Serializable> options = new HashMap<>();
game.firePlayManaEvent(playerId, "Pay " + promptText, options);
waitForResponse(game);
if (!this.canRespond()) {
return false;
}
if (response.getBoolean() != null) {
return false;
} else if (response.getUUID() != null) {
playManaAbilities(abilityToCast, unpaid, game);
} else if (response.getString() != null
&& response.getString().equals("special")) {
if (unpaid instanceof ManaCostsImpl) {
specialManaAction(unpaid, game);
}
} else if (response.getManaType() != null) {
// this mana type can be paid once from pool
if (response.getResponseManaTypePlayerId().equals(this.getId())) {
this.getManaPool().unlockManaType(response.getManaType());
}
// TODO: Handle if mana pool
}
return true;
}
/**
* Gets the amount of mana the player want to spent for a x spell
*
* @param min
* @param max
* @param message
* @param game
* @param ability
* @return
*/
@Override
public int announceXMana(int min, int max, String message, Game game, Ability ability) {
int xValue = 0;
updateGameStatePriority("announceXMana", game);
do {
game.fireGetAmountEvent(playerId, message, min, max);
waitForResponse(game);
} while (response.getInteger() == null
&& !abort);
if (response != null
&& response.getInteger() != null) {
xValue = response.getInteger();
}
return xValue;
}
@Override
public int announceXCost(int min, int max, String message, Game game, Ability ability, VariableCost variableCost) {
int xValue = 0;
updateGameStatePriority("announceXCost", game);
do {
game.fireGetAmountEvent(playerId, message, min, max);
waitForResponse(game);
} while (response.getInteger() == null
&& !abort);
if (response != null
&& response.getInteger() != null) {
xValue = response.getInteger();
}
return xValue;
}
protected void playManaAbilities(Ability abilityToCast, ManaCost unpaid, Game game) {
updateGameStatePriority("playManaAbilities", game);
MageObject object = game.getObject(response.getUUID());
if (object == null) {
return;
}
Spell spell = game.getStack().getSpell(abilityToCast.getSourceId());
if (spell != null
&& spell.isDoneActivatingManaAbilities()) {
game.informPlayer(this, "You can no longer use activated mana abilities to pay for the current spell. Cancel and recast the spell and activate mana abilities first.");
return;
}
Zone zone = game.getState().getZone(object.getId());
if (zone != null) {
LinkedHashMap<UUID, ActivatedManaAbilityImpl> useableAbilities = getUseableManaAbilities(object, zone, game);
if (useableAbilities != null
&& !useableAbilities.isEmpty()) {
useableAbilities = ManaUtil.tryToAutoPay(unpaid, useableAbilities); // eliminates other abilities if one fits perfectly
currentlyUnpaidMana = unpaid;
activateAbility(useableAbilities, object, game);
currentlyUnpaidMana = null;
}
}
}
@Override
public void selectAttackers(Game game, UUID attackingPlayerId) {
updateGameStatePriority("selectAttackers", game);
FilterCreatureForCombat filter = filterCreatureForCombat.copy();
filter.add(new ControllerIdPredicate(attackingPlayerId));
while (!abort) {
if (passedAllTurns
|| passedUntilEndStepBeforeMyTurn
|| (!getUserData().getUserSkipPrioritySteps().isStopOnDeclareAttackersDuringSkipAction()
&& (passedTurn
|| passedTurnSkipStack
|| passedUntilEndOfTurn
|| passedUntilNextMain))) {
return;
}
Map<String, Serializable> options = new HashMap<>();
List<UUID> possibleAttackers = new ArrayList<>();
for (Permanent possibleAttacker : game.getBattlefield().getActivePermanents(filter, attackingPlayerId, game)) {
if (possibleAttacker.canAttack(game)) {
possibleAttackers.add(possibleAttacker.getId());
}
}
options.put(Constants.Option.POSSIBLE_ATTACKERS, (Serializable) possibleAttackers);
if (!possibleAttackers.isEmpty()) {
options.put(Constants.Option.SPECIAL_BUTTON, (Serializable) "All attack");
}
game.fireSelectEvent(playerId, "Select attackers", options);
waitForResponse(game);
if (response.getString() != null
&& response.getString().equals("special")) { // All attack
setStoredBookmark(game.bookmarkState());
UUID attackedDefender = null;
if (game.getCombat().getDefenders().size() > 1) {
attackedDefender = selectDefenderForAllAttack(game.getCombat().getDefenders(), game);
} else if (game.getCombat().getDefenders().size() == 1) {
attackedDefender = game.getCombat().getDefenders().iterator().next();
}
for (Permanent attacker : game.getBattlefield().getAllActivePermanents(filterCreatureForCombat, getId(), game)) {
if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER,
attackedDefender, attacker.getId(), attacker.getControllerId()), game)) {
continue;
}
// if attacker needs a specific defender to attack so select that one instead
if (game.getCombat().getCreaturesForcedToAttack().containsKey(attacker.getId())) {
Set<UUID> possibleDefenders = game.getCombat().getCreaturesForcedToAttack().get(attacker.getId());
if (!possibleDefenders.isEmpty() && !possibleDefenders.contains(attackedDefender)) {
declareAttacker(attacker.getId(), possibleDefenders.iterator().next(), game, false);
continue;
}
}
// attack selected default defender
declareAttacker(attacker.getId(), attackedDefender, game, false);
}
} else if (response.getBoolean() != null) {
// check if enough attackers are declared
if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
int forcedAttackers = 0;
StringBuilder sb = new StringBuilder();
for (UUID creatureId : game.getCombat().getCreaturesForcedToAttack().keySet()) {
boolean validForcedAttacker = false;
if (game.getCombat().getAttackers().contains(creatureId)) {
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(creatureId);
if (possibleDefender.isEmpty()
|| possibleDefender.contains(game.getCombat().getDefenderId(creatureId))) {
validForcedAttacker = true;
}
}
if (validForcedAttacker) {
forcedAttackers++;
} else {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
sb.append(creature.getIdName()).append(' ');
}
}
}
if (game.getCombat().getMaxAttackers() > forcedAttackers) {
int requireToAttack = Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers);
String message = (requireToAttack == 1 ? " more attacker that is " : " more attackers that are ")
+ "forced to attack.\nCreature"
+ (requireToAttack == 1 ? "" : "s") + " forced to attack: ";
game.informPlayer(this, sb.insert(0, message)
.insert(0, requireToAttack)
.insert(0, "You have to attack with ").toString());
continue;
}
}
}
return;
} else if (response.getInteger() != null) {
return;
} else if (response.getUUID() != null) {
Permanent attacker = game.getPermanent(response.getUUID());
if (attacker != null) {
if (filterCreatureForCombat.match(attacker, null, playerId, game)) {
selectDefender(game.getCombat().getDefenders(), attacker.getId(), game);
} else if (filterAttack.match(attacker, null, playerId, game) && game.getStack().isEmpty()) {
removeAttackerIfPossible(game, attacker);
}
}
}
}
}
private void removeAttackerIfPossible(Game game, Permanent attacker) {
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, game).entrySet()) {
RequirementEffect effect = (RequirementEffect) entry.getKey();
if (effect.mustAttack(game)) {
if (game.getCombat().getMaxAttackers() >= game.getCombat().getCreaturesForcedToAttack().size()
&& game.getCombat().getDefenders().size() == 1) {
return; // we can't change creatures forced to attack if only one possible defender exists and all forced creatures can attack
}
}
}
game.getCombat().removeAttacker(attacker.getId(), game);
}
/**
* Selects a defender for an attacker and adds the attacker to combat
*
* @param defenders - list of possible defender
* @param attackerId - UUID of attacker
* @param game
* @return
*/
protected boolean selectDefender(Set<UUID> defenders, UUID attackerId, Game game) {
boolean forcedToAttack = false;
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(attackerId);
if (possibleDefender != null) {
forcedToAttack = true;
}
if (possibleDefender == null
|| possibleDefender.isEmpty()) {
possibleDefender = defenders;
}
if (possibleDefender.size() == 1) {
declareAttacker(attackerId, possibleDefender.iterator().next(), game, true);
return true;
} else {
TargetDefender target = new TargetDefender(possibleDefender, attackerId);
target.setNotTarget(true); // player or planswalker hexproof does not prevent attacking a player
if (forcedToAttack) {
StringBuilder sb = new StringBuilder(target.getTargetName());
Permanent attacker = game.getPermanent(attackerId);
if (attacker != null) {
sb.append(" (").append(attacker.getName()).append(')');
target.setTargetName(sb.toString());
}
}
if (chooseTarget(Outcome.Damage, target, null, game)) {
UUID defenderId = response.getUUID();
for (Player player : game.getPlayers().values()) {
if (player.getId().equals(response.getUUID())) {
defenderId = player.getId(); // get the correct player object
break;
}
}
declareAttacker(attackerId, defenderId, game, true);
return true;
}
}
return false;
}
protected UUID selectDefenderForAllAttack(Set<UUID> defenders, Game game) {
TargetDefender target = new TargetDefender(defenders, null);
target.setNotTarget(true); // player or planswalker hexproof does not prevent attacking a player
if (chooseTarget(Outcome.Damage, target, null, game)) {
return response.getUUID();
}
return null;
}
@Override
public void selectBlockers(Game game, UUID defendingPlayerId) {
updateGameStatePriority("selectBlockers", game);
FilterCreatureForCombatBlock filter = filterCreatureForCombatBlock.copy();
filter.add(new ControllerIdPredicate(defendingPlayerId));
if (game.getBattlefield().count(filter, null, playerId, game) == 0
&& !getUserData().getUserSkipPrioritySteps().isStopOnDeclareBlockerIfNoneAvailable()) {
return;
}
while (!abort) {
game.fireSelectEvent(playerId, "Select blockers");
waitForResponse(game);
if (response.getBoolean() != null) {
return;
} else if (response.getInteger() != null) {
return;
} else if (response.getUUID() != null) {
Permanent blocker = game.getPermanent(response.getUUID());
if (blocker != null) {
boolean removeBlocker = false;
// does not block yet and can block or can block more attackers
if (filter.match(blocker, null, playerId, game)) {
selectCombatGroup(defendingPlayerId, blocker.getId(), game);
} else if (filterBlock.match(blocker, null, playerId, game)
&& game.getStack().isEmpty()) {
removeBlocker = true;
}
if (removeBlocker) {
game.getCombat().removeBlocker(blocker.getId(), game);
}
}
}
}
}
@Override
public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
updateGameStatePriority("chooseAttackerOrder", game);
while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
waitForResponse(game);
if (response.getUUID() != null) {
for (Permanent perm : attackers) {
if (perm.getId().equals(response.getUUID())) {
return perm.getId();
}
}
}
}
return null;
}
@Override
public UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup, List<UUID> blockerOrder, Game game) {
updateGameStatePriority("chooseBlockerOrder", game);
while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
waitForResponse(game);
if (response.getUUID() != null) {
for (Permanent perm : blockers) {
if (perm.getId().equals(response.getUUID())) {
return perm.getId();
}
}
}
}
return null;
}
protected void selectCombatGroup(UUID defenderId, UUID blockerId, Game game) {
updateGameStatePriority("selectCombatGroup", game);
TargetAttackingCreature target = new TargetAttackingCreature();
game.fireSelectTargetEvent(playerId, new MessageToClient("Select attacker to block", getRelatedObjectName(blockerId, game)),
target.possibleTargets(null, playerId, game), false, getOptions(target, null));
waitForResponse(game);
if (response.getBoolean() != null) {
// do nothing
} else if (response.getUUID() != null) {
CombatGroup group = game.getCombat().findGroup(response.getUUID());
if (group != null) {
// check if already blocked, if not add
if (!group.getBlockers().contains(blockerId)) {
declareBlocker(defenderId, blockerId, response.getUUID(), game);
} else { // else remove from block
game.getCombat().removeBlockerGromGroup(blockerId, group, game);
}
}
}
}
@Override
public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
updateGameStatePriority("assignDamage", game);
int remainingDamage = damage;
while (remainingDamage > 0 && canRespond()) {
Target target = new TargetCreatureOrPlayer();
target.setNotTarget(true);
if (singleTargetName != null) {
target.setTargetName(singleTargetName);
}
choose(Outcome.Damage, target, sourceId, game);
if (targets.isEmpty() || targets.contains(target.getFirstTarget())) {
int damageAmount = getAmount(0, remainingDamage, "Select amount", game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.damage(damageAmount, sourceId, game, false, true);
remainingDamage -= damageAmount;
} else {
Player player = game.getPlayer(target.getFirstTarget());
if (player != null) {
player.damage(damageAmount, sourceId, game, false, true);
remainingDamage -= damageAmount;
}
}
}
}
}
@Override
public int getAmount(int min, int max, String message, Game game) {
updateGameStatePriority("getAmount", game);
do {
game.fireGetAmountEvent(playerId, message, min, max);
waitForResponse(game);
} while (response.getInteger() == null && !abort);
if (response != null && response.getInteger() != null) {
return response.getInteger();
} else {
return 0;
}
}
@Override
public void sideboard(Match match, Deck deck) {
match.fireSideboardEvent(playerId, deck);
}
@Override
public void construct(Tournament tournament, Deck deck) {
tournament.fireConstructEvent(playerId);
}
@Override
public void pickCard(List<Card> cards, Deck deck, Draft draft) {
draft.firePickCardEvent(playerId);
}
protected void specialAction(Game game) {
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, false);
if (!specialActions.isEmpty()) {
updateGameStatePriority("specialAction", game);
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
waitForResponse(game);
if (response.getUUID() != null) {
if (specialActions.containsKey(response.getUUID())) {
activateAbility(specialActions.get(response.getUUID()), game);
}
}
}
}
protected void specialManaAction(ManaCost unpaid, Game game) {
LinkedHashMap<UUID, SpecialAction> specialActions = game.getState().getSpecialActions().getControlledBy(playerId, true);
if (!specialActions.isEmpty()) {
updateGameStatePriority("specialAction", game);
game.fireGetChoiceEvent(playerId, name, null, new ArrayList<>(specialActions.values()));
waitForResponse(game);
if (response.getUUID() != null) {
if (specialActions.containsKey(response.getUUID())) {
SpecialAction specialAction = specialActions.get(response.getUUID());
if (specialAction != null) {
specialAction.setUnpaidMana(unpaid);
activateAbility(specialActions.get(response.getUUID()), game);
}
}
}
}
}
@Override
public boolean activateAbility(ActivatedAbility ability, Game game) {
getManaPool().setStock(); // needed for the "mana already in the pool has to be used manually" option
return super.activateAbility(ability, game);
}
protected void activateAbility(LinkedHashMap<UUID, ? extends ActivatedAbility> abilities, MageObject object, Game game) {
updateGameStatePriority("activateAbility", game);
if (abilities.size() == 1
&& suppressAbilityPicker(abilities.values().iterator().next())) {
ActivatedAbility ability = abilities.values().iterator().next();
if (!ability.getTargets().isEmpty()
|| !(ability.getCosts().size() == 1
&& ability.getCosts().get(0) instanceof SacrificeSourceCost)
|| !(ability.getCosts().size() == 2
&& ability.getCosts().get(0) instanceof TapSourceCost
&& ability.getCosts().get(0) instanceof SacrificeSourceCost)) {
activateAbility(ability, game);
return;
}
}
if (userData.isUseFirstManaAbility() && object instanceof Permanent && object.isLand()) {
ActivatedAbility ability = abilities.values().iterator().next();
if (ability instanceof ActivatedManaAbilityImpl) {
activateAbility(ability, game);
return;
}
}
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(abilities.values()));
waitForResponse(game);
if (response.getUUID() != null && isInGame()) {
if (abilities.containsKey(response.getUUID())) {
activateAbility(abilities.get(response.getUUID()), game);
}
}
}
private boolean suppressAbilityPicker(ActivatedAbility ability) {
if (this.getUserData().isShowAbilityPickerForced()) {
if (ability instanceof PlayLandAbility) {
return true;
}
if (!ability.getSourceId().equals(getCastSourceIdWithAlternateMana())
&& ability.getManaCostsToPay().convertedManaCost() > 0) {
return true;
}
return ability instanceof ActivatedManaAbilityImpl;
}
return true;
}
@Override
public SpellAbility chooseSpellAbilityForCast(SpellAbility ability, Game game, boolean noMana) {
switch (ability.getSpellAbilityType()) {
case SPLIT:
case SPLIT_FUSED:
case SPLIT_AFTERMATH:
MageObject object = game.getObject(ability.getSourceId());
if (object != null) {
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(object, game.getState().getZone(object.getId()), game);
if (useableAbilities != null
&& useableAbilities.size() == 1) {
return (SpellAbility) useableAbilities.values().iterator().next();
} else if (useableAbilities != null
&& !useableAbilities.isEmpty()) {
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
waitForResponse(game);
if (response.getUUID() != null) {
if (useableAbilities.containsKey(response.getUUID())) {
return (SpellAbility) useableAbilities.get(response.getUUID());
}
}
}
}
return null;
default:
return ability;
}
}
@Override
public Mode chooseMode(Modes modes, Ability source, Game game) {
updateGameStatePriority("chooseMode", game);
if (modes.size() > 1) {
MageObject obj = game.getObject(source.getSourceId());
Map<UUID, String> modeMap = new LinkedHashMap<>();
AvailableModes:
for (Mode mode : modes.getAvailableModes(source, game)) {
int timesSelected = 0;
for (UUID selectedModeId : modes.getSelectedModes()) {
Mode selectedMode = modes.get(selectedModeId);
if (mode.getId().equals(selectedMode.getId())) {
if (modes.isEachModeMoreThanOnce()) {
timesSelected++;
} else {
continue AvailableModes;
}
}
}
if (mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) { // and needed targets have to be available
String modeText = mode.getEffects().getText(mode);
if (obj != null) {
modeText = modeText.replace("{source}", obj.getName()).replace("{this}", obj.getName());
}
if (modes.isEachModeMoreThanOnce()) {
if (timesSelected > 0) {
modeText = "(selected " + timesSelected + "x) " + modeText;
}
}
modeMap.put(mode.getId(), modeText);
}
}
if (!modeMap.isEmpty()) {
boolean done = false;
while (!done) {
game.fireGetModeEvent(playerId, "Choose Mode", modeMap);
waitForResponse(game);
if (response.getUUID() != null) {
for (Mode mode : modes.getAvailableModes(source, game)) {
if (mode.getId().equals(response.getUUID())) {
return mode;
}
}
}
if (source.getAbilityType() != AbilityType.TRIGGERED) {
done = true;
}
if (!canRespond()) {
return null;
}
}
}
return null;
}
return modes.getMode();
}
@Override
public boolean choosePile(Outcome outcome, String message, List<? extends Card> pile1, List<? extends Card> pile2, Game game) {
updateGameStatePriority("choosePile", game);
do {
game.fireChoosePileEvent(playerId, message, pile1, pile2);
waitForResponse(game);
} while (response.getBoolean() == null && !abort);
if (!abort) {
return response.getBoolean();
}
return false;
}
@Override
public void setResponseString(String responseString) {
synchronized (response) {
response.setString(responseString);
response.notifyAll();
logger.debug("Got response string from player: " + getId());
}
}
@Override
public void setResponseManaType(UUID manaTypePlayerId, ManaType manaType) {
synchronized (response) {
response.setManaType(manaType);
response.setResponseManaTypePlayerId(manaTypePlayerId);
response.notifyAll();
logger.debug("Got response mana type from player: " + getId());
}
}
@Override
public void setResponseUUID(UUID responseUUID) {
synchronized (response) {
response.setUUID(responseUUID);
response.notifyAll();
logger.debug("Got response UUID from player: " + getId());
}
}
@Override
public void setResponseBoolean(Boolean responseBoolean) {
synchronized (response) {
response.setBoolean(responseBoolean);
response.notifyAll();
logger.debug("Got response boolean from player: " + getId());
}
}
@Override
public void setResponseInteger(Integer responseInteger) {
synchronized (response) {
response.setInteger(responseInteger);
response.notifyAll();
logger.debug("Got response integer from player: " + getId());
}
}
@Override
public void abort() {
abort = true;
synchronized (response) {
response.notifyAll();
logger.debug("Got cancel action from player: " + getId());
}
}
@Override
public void skip() {
synchronized (response) {
response.setInteger(0);
response.notifyAll();
logger.debug("Got skip action from player: " + getId());
}
}
@Override
public HumanPlayer copy() {
return new HumanPlayer(this);
}
protected void updateGameStatePriority(String methodName, Game game) {
if (game.getState().getPriorityPlayerId() != null) { // don't do it if priority was set to null before (e.g. discard in cleanaup)
if (getId() == null) {
logger.fatal("Player with no ID: " + name);
this.quit(game);
return;
}
logger.debug("Setting game priority to " + getId() + " [" + methodName + ']');
game.getState().setPriorityPlayerId(getId());
}
}
@Override
public void sendPlayerAction(PlayerAction playerAction, Game game, Object data) {
switch (playerAction) {
case RESET_AUTO_SELECT_REPLACEMENT_EFFECTS:
autoSelectReplacementEffects.clear();
break;
case TRIGGER_AUTO_ORDER_ABILITY_FIRST:
case TRIGGER_AUTO_ORDER_ABILITY_LAST:
case TRIGGER_AUTO_ORDER_NAME_FIRST:
case TRIGGER_AUTO_ORDER_NAME_LAST:
case TRIGGER_AUTO_ORDER_RESET_ALL:
setTriggerAutoOrder(playerAction, game, data);
break;
case REQUEST_AUTO_ANSWER_ID_NO:
case REQUEST_AUTO_ANSWER_ID_YES:
case REQUEST_AUTO_ANSWER_TEXT_NO:
case REQUEST_AUTO_ANSWER_TEXT_YES:
case REQUEST_AUTO_ANSWER_RESET_ALL:
setRequestAutoAnswer(playerAction, game, data);
break;
case HOLD_PRIORITY:
holdingPriority = true;
break;
case UNHOLD_PRIORITY:
holdingPriority = false;
break;
default:
super.sendPlayerAction(playerAction, game, data);
}
}
private void setRequestAutoAnswer(PlayerAction playerAction, Game game, Object data) {
if (playerAction == REQUEST_AUTO_ANSWER_RESET_ALL) {
requestAutoAnswerId.clear();
requestAutoAnswerText.clear();
return;
}
if (data instanceof String) {
String key = (String) data;
switch (playerAction) {
case REQUEST_AUTO_ANSWER_ID_NO:
requestAutoAnswerId.put(key, false);
break;
case REQUEST_AUTO_ANSWER_TEXT_NO:
requestAutoAnswerText.put(key, false);
break;
case REQUEST_AUTO_ANSWER_ID_YES:
requestAutoAnswerId.put(key, true);
break;
case REQUEST_AUTO_ANSWER_TEXT_YES:
requestAutoAnswerText.put(key, true);
break;
}
}
}
private void setTriggerAutoOrder(PlayerAction playerAction, Game game, Object data) {
if (playerAction == TRIGGER_AUTO_ORDER_RESET_ALL) {
triggerAutoOrderAbilityFirst.clear();
triggerAutoOrderAbilityLast.clear();
triggerAutoOrderNameFirst.clear();
triggerAutoOrderNameLast.clear();
return;
}
if (data instanceof UUID) {
UUID abilityId = (UUID) data;
UUID originalId = null;
for (TriggeredAbility ability : game.getState().getTriggered(getId())) {
if (ability.getId().equals(abilityId)) {
originalId = ability.getOriginalId();
break;
}
}
if (originalId != null) {
switch (playerAction) {
case TRIGGER_AUTO_ORDER_ABILITY_FIRST:
triggerAutoOrderAbilityFirst.add(originalId);
break;
case TRIGGER_AUTO_ORDER_ABILITY_LAST:
triggerAutoOrderAbilityFirst.add(originalId);
break;
}
}
} else if (data instanceof String) {
String abilityName = (String) data;
switch (playerAction) {
case TRIGGER_AUTO_ORDER_NAME_FIRST:
triggerAutoOrderNameFirst.add(abilityName);
break;
case TRIGGER_AUTO_ORDER_NAME_LAST:
triggerAutoOrderNameLast.add(abilityName);
break;
}
}
}
protected boolean passWithManaPoolCheck(Game game) {
if (userData.confirmEmptyManaPool()
&& game.getStack().isEmpty() && getManaPool().count() > 0) {
String activePlayerText;
if (game.getActivePlayerId().equals(playerId)) {
activePlayerText = "Your turn";
} else {
activePlayerText = game.getPlayer(game.getActivePlayerId()).getName() + "'s turn";
}
String priorityPlayerText = "";
if (!isGameUnderControl()) {
priorityPlayerText = " / priority " + game.getPlayer(game.getPriorityPlayerId()).getName();
}
if (!chooseUse(Outcome.Detriment, GameLog.getPlayerConfirmColoredText("You still have mana in your mana pool. Pass regardless?")
+ GameLog.getSmallSecondLineText(activePlayerText + " / " + game.getStep().getType().toString() + priorityPlayerText), null, game)) {
sendPlayerAction(PlayerAction.PASS_PRIORITY_CANCEL_ALL_ACTIONS, game, null);
return false;
}
}
pass(game);
return true;
}
@Override
public String getHistory() {
return "no available";
}
}