/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author jeffwadsworth */ public class BronzeBombshell extends CardImpl { public BronzeBombshell(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{4}"); this.subtype.add("Construct"); this.power = new MageInt(4); this.toughness = new MageInt(1); // When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her. this.addAbility(new LoseControlTriggeredAbility(new BronzeBombshellEffect(), false)); } public BronzeBombshell(final BronzeBombshell card) { super(card); } @Override public BronzeBombshell copy() { return new BronzeBombshell(this); } } class LoseControlTriggeredAbility extends TriggeredAbilityImpl { public LoseControlTriggeredAbility(Effect effect, boolean optional) { super(Zone.BATTLEFIELD, effect, optional); } public LoseControlTriggeredAbility(final LoseControlTriggeredAbility ability) { super(ability); } @Override public LoseControlTriggeredAbility copy() { return new LoseControlTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return (event.getType() == GameEvent.EventType.LOST_CONTROL); } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getSourceId().equals(getSourceId())) { Permanent sourcePermanent = game.getPermanent(event.getSourceId()); if (sourcePermanent != null) { return !(sourcePermanent.getControllerId()).equals(sourcePermanent.getOwnerId()); } } return false; } @Override public String getRule() { return "When a player other than {this}'s owner controls it, " + super.getRule(); } } class BronzeBombshellEffect extends OneShotEffect { public BronzeBombshellEffect() { super(Outcome.Damage); this.staticText = "that player sacrifices it. If the player does, {this} deals 7 damage to him or her."; } public BronzeBombshellEffect(final BronzeBombshellEffect effect) { super(effect); } @Override public BronzeBombshellEffect copy() { return new BronzeBombshellEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent bronzeBombshell = game.getPermanent(source.getSourceId()); if (bronzeBombshell != null) { Player newController = game.getPlayer(bronzeBombshell.getControllerId()); if (newController != null) { if (bronzeBombshell.sacrifice(source.getId(), game)) {//sacrificed by the new controlling player newController.damage(7, source.getSourceId(), game, false, true);//bronze bombshell does 7 damage to the controller return true; } } } return false; } }