/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterCreatureOrPlayer; import mage.filter.predicate.mageobject.AnotherTargetPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCreatureOrPlayer; import java.util.UUID; /** * * @author Quercitron */ public class ConeOfFlame extends CardImpl { public ConeOfFlame(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{R}{R}"); // Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. FilterCreatureOrPlayer filter1 = new FilterCreatureOrPlayer("creature or player to deal 1 damage"); TargetCreatureOrPlayer target1 = new TargetCreatureOrPlayer(1, 1, filter1); target1.setTargetTag(1); this.getSpellAbility().addTarget(target1); FilterCreatureOrPlayer filter2 = new FilterCreatureOrPlayer("another creature or player to deal 2 damage"); AnotherTargetPredicate predicate2 = new AnotherTargetPredicate(2); filter2.getCreatureFilter().add(predicate2); filter2.getPlayerFilter().add(predicate2); TargetCreatureOrPlayer target2 = new TargetCreatureOrPlayer(1, 1, filter2); target2.setTargetTag(2); this.getSpellAbility().addTarget(target2); FilterCreatureOrPlayer filter3 = new FilterCreatureOrPlayer("another creature or player to deal 3 damage"); AnotherTargetPredicate predicate3 = new AnotherTargetPredicate(3); filter3.getCreatureFilter().add(predicate3); filter3.getPlayerFilter().add(predicate3); TargetCreatureOrPlayer target3 = new TargetCreatureOrPlayer(1, 1, filter3); target3.setTargetTag(3); this.getSpellAbility().addTarget(target3); this.getSpellAbility().addEffect(new ConeOfFlameEffect()); } public ConeOfFlame(final ConeOfFlame card) { super(card); } @Override public ConeOfFlame copy() { return new ConeOfFlame(this); } } class ConeOfFlameEffect extends OneShotEffect { public ConeOfFlameEffect() { super(Outcome.Damage); this.staticText = "{source} deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player"; } public ConeOfFlameEffect(final ConeOfFlameEffect effect) { super(effect); } @Override public ConeOfFlameEffect copy() { return new ConeOfFlameEffect(this); } @Override public boolean apply(Game game, Ability source) { boolean applied = false; int damage = 1; for (Target target : source.getTargets()) { Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null) { applied |= (permanent.damage(damage, source.getSourceId(), game, false, true) > 0); } Player player = game.getPlayer(target.getFirstTarget()); if (player != null) { applied |= (player.damage(damage, source.getSourceId(), game, false, true) > 0); } damage++; } return applied; } }