/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.AttacksTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.RequirementEffect; import mage.abilities.effects.common.combat.MustBeBlockedByTargetSourceEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SetTargetPointer; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.permanent.TappedPredicate; import mage.game.Game; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author emerald000 */ public class CrashingBoars extends CardImpl { public CrashingBoars(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}{G}"); this.subtype.add("Boar"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature block Crashing Boars this turn if able. this.addAbility(new AttacksTriggeredAbility(new CrashingBoarsEffect(), false, "", SetTargetPointer.PLAYER)); } public CrashingBoars(final CrashingBoars card) { super(card); } @Override public CrashingBoars copy() { return new CrashingBoars(this); } } class CrashingBoarsEffect extends OneShotEffect { private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("untapped creature you control"); static { filter.add(Predicates.not(new TappedPredicate())); } CrashingBoarsEffect() { super(Outcome.Benefit); this.staticText = "defending player chooses an untapped creature he or she controls. That creature blocks {this} this turn if able"; } CrashingBoarsEffect(final CrashingBoarsEffect effect) { super(effect); } @Override public CrashingBoarsEffect copy() { return new CrashingBoarsEffect(this); } @Override public boolean apply(Game game, Ability source) { Player defendingPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source)); if (defendingPlayer != null) { Target target = new TargetControlledCreaturePermanent(1, 1, filter, true); if (target.choose(Outcome.Neutral, defendingPlayer.getId(), source.getSourceId(), game)) { RequirementEffect effect = new MustBeBlockedByTargetSourceEffect(); effect.setTargetPointer(new FixedTarget(target.getFirstTarget())); game.addEffect(effect, source); } return true; } return false; } }