/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.HashMap; import java.util.Map; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.token.RatToken; import mage.players.Player; import mage.players.PlayerList; /** * * @author jeffwadsworth */ public class PlagueOfVermin extends CardImpl { public PlagueOfVermin(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{6}{B}"); // Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way. this.getSpellAbility().addEffect(new PlagueOfVerminEffect()); } public PlagueOfVermin(final PlagueOfVermin card) { super(card); } @Override public PlagueOfVermin copy() { return new PlagueOfVermin(this); } } class PlagueOfVerminEffect extends OneShotEffect { public PlagueOfVerminEffect() { super(Outcome.PutCardInPlay); this.staticText = "Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way."; } public PlagueOfVerminEffect(final PlagueOfVerminEffect effect) { super(effect); } @Override public PlagueOfVerminEffect copy() { return new PlagueOfVerminEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Card sourceCard = game.getCard(source.getSourceId()); Map<UUID, Integer> payLife = new HashMap<>(); int currentLifePaid; int totalPaidLife; if (controller != null) { PlayerList playerList = game.getState().getPlayerList().copy(); while (!playerList.get().equals(source.getControllerId()) && controller.canRespond()) { playerList.getNext(); } Player currentPlayer = game.getPlayer(playerList.get()); UUID firstInactivePlayer = null; while (controller.canRespond()) { if (firstInactivePlayer == null) { firstInactivePlayer = currentPlayer.getId(); } if (currentPlayer != null && currentPlayer.canRespond() && game.getState().getPlayersInRange(controller.getId(), game).contains(currentPlayer.getId())) { currentLifePaid = 0; totalPaidLife = 0; if (currentPlayer.chooseUse(Outcome.AIDontUseIt, "Pay life?", source, game)) { totalPaidLife = currentPlayer.getAmount(0, controller.getLife(), "Pay how many life?", game); if (totalPaidLife > 0) { currentPlayer.loseLife(totalPaidLife, game, false); if (payLife.get(currentPlayer.getId()) == null) { payLife.put(currentPlayer.getId(), totalPaidLife); } else { currentLifePaid = payLife.get(currentPlayer.getId()); payLife.put(currentPlayer.getId(), currentLifePaid + totalPaidLife); } } game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(currentPlayer.getLogName()).append(" pays ").append(payLife.get(currentPlayer.getId())).append(" life").toString()); firstInactivePlayer = null; } } // get next player playerList.getNext(); currentPlayer = game.getPlayer(playerList.get()); // if all player since this player didn't put permanent in play finish the process if (currentPlayer.getId().equals(firstInactivePlayer)) { break; } } // create tokens according to life spent by each player RatToken token = new RatToken(); for (Map.Entry<UUID, Integer> entry : payLife.entrySet()) { Player player = game.getPlayer(entry.getKey()); if (player != null) { token.putOntoBattlefield(entry.getValue(), game, source.getSourceId(), player.getId()); } } } return true; } }