/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.p;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.token.RatToken;
import mage.players.Player;
import mage.players.PlayerList;
/**
*
* @author jeffwadsworth
*/
public class PlagueOfVermin extends CardImpl {
public PlagueOfVermin(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{6}{B}");
// Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way.
this.getSpellAbility().addEffect(new PlagueOfVerminEffect());
}
public PlagueOfVermin(final PlagueOfVermin card) {
super(card);
}
@Override
public PlagueOfVermin copy() {
return new PlagueOfVermin(this);
}
}
class PlagueOfVerminEffect extends OneShotEffect {
public PlagueOfVerminEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life he or she paid this way.";
}
public PlagueOfVerminEffect(final PlagueOfVerminEffect effect) {
super(effect);
}
@Override
public PlagueOfVerminEffect copy() {
return new PlagueOfVerminEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Card sourceCard = game.getCard(source.getSourceId());
Map<UUID, Integer> payLife = new HashMap<>();
int currentLifePaid;
int totalPaidLife;
if (controller != null) {
PlayerList playerList = game.getState().getPlayerList().copy();
while (!playerList.get().equals(source.getControllerId()) && controller.canRespond()) {
playerList.getNext();
}
Player currentPlayer = game.getPlayer(playerList.get());
UUID firstInactivePlayer = null;
while (controller.canRespond()) {
if (firstInactivePlayer == null) {
firstInactivePlayer = currentPlayer.getId();
}
if (currentPlayer != null && currentPlayer.canRespond() && game.getState().getPlayersInRange(controller.getId(), game).contains(currentPlayer.getId())) {
currentLifePaid = 0;
totalPaidLife = 0;
if (currentPlayer.chooseUse(Outcome.AIDontUseIt, "Pay life?", source, game)) {
totalPaidLife = currentPlayer.getAmount(0, controller.getLife(), "Pay how many life?", game);
if (totalPaidLife > 0) {
currentPlayer.loseLife(totalPaidLife, game, false);
if (payLife.get(currentPlayer.getId()) == null) {
payLife.put(currentPlayer.getId(), totalPaidLife);
} else {
currentLifePaid = payLife.get(currentPlayer.getId());
payLife.put(currentPlayer.getId(), currentLifePaid + totalPaidLife);
}
}
game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(currentPlayer.getLogName()).append(" pays ").append(payLife.get(currentPlayer.getId())).append(" life").toString());
firstInactivePlayer = null;
}
}
// get next player
playerList.getNext();
currentPlayer = game.getPlayer(playerList.get());
// if all player since this player didn't put permanent in play finish the process
if (currentPlayer.getId().equals(firstInactivePlayer)) {
break;
}
}
// create tokens according to life spent by each player
RatToken token = new RatToken();
for (Map.Entry<UUID, Integer> entry
: payLife.entrySet()) {
Player player = game.getPlayer(entry.getKey());
if (player != null) {
token.putOntoBattlefield(entry.getValue(), game, source.getSourceId(), player.getId());
}
}
}
return true;
}
}