/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers.delayed; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class GlimpseOfNatureTest extends CardTestPlayerBase { /** * Glimpse of Nature triggers do not draw a card. */ @Test public void testCardsAreDrawnFromCreatureCasting() { // Whenever you cast a creature spell this turn, draw a card. addCard(Zone.HAND, playerA, "Glimpse of Nature", 1);// Sorcery {G} addCard(Zone.HAND, playerA, "Silvercoat Lion", 2); addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Plains", 4); // Flash (You may cast this spell any time you could cast an instant.) // First strike (This creature deals combat damage before creatures without first strike.) addCard(Zone.HAND, playerB, "Benalish Knight", 1); // Creature {2}{W} addCard(Zone.BATTLEFIELD, playerB, "Plains", 3); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glimpse of Nature"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Silvercoat Lion"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Benalish Knight"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Glimpse of Nature", 1); assertPermanentCount(playerA, "Silvercoat Lion", 2); assertPermanentCount(playerB, "Benalish Knight", 1); assertHandCount(playerA, 2); assertHandCount(playerB, 0); } }