/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.common.TapTargetCost; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.continuous.BoostControlledEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.permanent.TappedPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.common.TargetCreaturePermanent; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class CaptivatingVampire extends CardImpl { private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("Vampire creatures"); private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("untapped Vampires you control"); static { filter1.add(new SubtypePredicate("Vampire")); filter2.add(new SubtypePredicate("Vampire")); filter2.add(Predicates.not(new TappedPredicate())); } public CaptivatingVampire(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{B}{B}"); this.subtype.add("Vampire"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Other Vampire creatures you control get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter1, true))); // Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CaptivatingVampireEffect(), new TapTargetCost(new TargetControlledCreaturePermanent(5, 5, filter2, true))); ability.addTarget(new TargetCreaturePermanent()); this.addAbility(ability); } public CaptivatingVampire(final CaptivatingVampire card) { super(card); } @Override public CaptivatingVampire copy() { return new CaptivatingVampire(this); } } class CaptivatingVampireEffect extends ContinuousEffectImpl { public CaptivatingVampireEffect() { super(Duration.Custom, Outcome.Detriment); staticText = "Gain control of target creature. It becomes a Vampire in addition to its other types"; } public CaptivatingVampireEffect(final CaptivatingVampireEffect effect) { super(effect); } @Override public CaptivatingVampireEffect copy() { return new CaptivatingVampireEffect(this); } @Override public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) { Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source)); if (permanent != null) { switch (layer) { case ControlChangingEffects_2: if (sublayer == SubLayer.NA) { permanent.changeControllerId(source.getControllerId(), game); } break; case TypeChangingEffects_4: if (sublayer == SubLayer.NA) { if (!permanent.hasSubtype("Vampire", game)) { permanent.getSubtype(game).add("Vampire"); } } break; } return true; } discard(); return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean hasLayer(Layer layer) { return layer == Layer.ControlChangingEffects_2 || layer == Layer.TypeChangingEffects_4; } }