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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class TouchOfMoongloveTest extends CardTestPlayerBase {
/**
* I blocked my opponent's Pharika's Disciple with a Cleric of the Forward
* Order and Guardian Automaton. He cast Touch of Moonglove on his Pharika's
* Disciple and both of my creatures were killed, but I only lost 2 life
* instead of 4.(and gained 3 from Guardian Automaton dying).
*
*/
@Test
public void testDiesAndControllerDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
addCard(Zone.HAND, playerA, "Cleric of the Forward Order", 1);
// When Guardian Automaton dies, you gain 3 life.
addCard(Zone.BATTLEFIELD, playerA, "Guardian Automaton", 1); // 3/3
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
// Target creature you control gets +1/+0 and gains deathtouch until end of turn.
// Whenever a creature dealt damage by that creature this turn dies, its controller loses 2 life.
addCard(Zone.HAND, playerB, "Touch of Moonglove"); // {B}
addCard(Zone.BATTLEFIELD, playerB, "Pharika's Disciple", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cleric of the Forward Order");
attack(2, playerB, "Pharika's Disciple");
block(2, playerA, "Cleric of the Forward Order", "Pharika's Disciple");
block(2, playerA, "Guardian Automaton", "Pharika's Disciple");
castSpell(2, PhaseStep.DECLARE_BLOCKERS, playerB, "Touch of Moonglove", "Pharika's Disciple");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Touch of Moonglove", 1);
assertGraveyardCount(playerA, "Cleric of the Forward Order", 1);
assertGraveyardCount(playerB, "Pharika's Disciple", 1);
assertGraveyardCount(playerA, "Guardian Automaton", 1);
assertLife(playerA, 21); // +2 by Cleric + 2x -2 by Touch +3 by Guardian Automation
assertLife(playerB, 20);
}
}