/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.mana.GenericManaCost; import mage.abilities.effects.RequirementEffect; import mage.abilities.effects.common.RemoveFromCombatSourceEffect; import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.SpaceflightAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import java.util.UUID; /** * * @author Styxo */ public class AWing extends CardImpl { public AWing(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{2}{R}"); this.subtype.add("Rebel"); this.subtype.add("Starship"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Haste this.addAbility(HasteAbility.getInstance()); // Spaceflight this.addAbility(SpaceflightAbility.getInstance()); // {1}:Remove A-wing from combat. It must attack on your next combat if able. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RemoveFromCombatSourceEffect(), new GenericManaCost(1)); ability.addEffect(new AWingAttacksNextCombatIfAbleSourceEffect()); this.addAbility(ability); } public AWing(final AWing card) { super(card); } @Override public AWing copy() { return new AWing(this); } } class AWingAttacksNextCombatIfAbleSourceEffect extends RequirementEffect { int turnNumber; int phaseCount; int nextPhaseTurnNumber = 0; int nextPhasePhaseCount = 0; public AWingAttacksNextCombatIfAbleSourceEffect() { super(Duration.Custom); staticText = "It must attack on your next combat if able"; } public AWingAttacksNextCombatIfAbleSourceEffect(final AWingAttacksNextCombatIfAbleSourceEffect effect) { super(effect); this.turnNumber = effect.turnNumber; this.phaseCount = effect.phaseCount; this.nextPhaseTurnNumber = effect.nextPhaseTurnNumber; this.nextPhasePhaseCount = effect.nextPhasePhaseCount; } @Override public void init(Ability source, Game game) { turnNumber = game.getTurnNum(); phaseCount = game.getPhase().getCount(); } @Override public AWingAttacksNextCombatIfAbleSourceEffect copy() { return new AWingAttacksNextCombatIfAbleSourceEffect(this); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { if (permanent.getId().equals(source.getSourceId())) { if (game.getTurnNum() != turnNumber || game.getPhase().getCount() != phaseCount) { if (nextPhaseTurnNumber == 0) { nextPhasePhaseCount = game.getPhase().getCount(); nextPhaseTurnNumber = game.getTurnNum(); } else if (game.getTurnNum() != nextPhaseTurnNumber || game.getPhase().getCount() != nextPhasePhaseCount) { this.discard(); } return true; } } return false; } @Override public boolean mustAttack(Game game) { return true; } @Override public boolean mustBlock(Game game) { return false; } }