/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.AsEntersBattlefieldAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.counters.CounterType; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetOpponent; import java.util.UUID; /** * * @author jeffwadsworth * */ public class CankerAbomination extends CardImpl { public CankerAbomination(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B/G}{B/G}"); this.subtype.add("Treefolk"); this.subtype.add("Horror"); this.power = new MageInt(6); this.toughness = new MageInt(6); // As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. this.addAbility(new AsEntersBattlefieldAbility(new CankerAbominationEffect())); } public CankerAbomination(final CankerAbomination card) { super(card); } @Override public CankerAbomination copy() { return new CankerAbomination(this); } } class CankerAbominationEffect extends OneShotEffect { public CankerAbominationEffect() { super(Outcome.Neutral); this.staticText = "choose an opponent. {this} enters the battlefield with a -1/-1 counter on it for each creature that player controls"; } public CankerAbominationEffect(final CankerAbominationEffect effect) { super(effect); } @Override public CankerAbominationEffect copy() { return new CankerAbominationEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent cankerAbomination = game.getPermanentEntering(source.getSourceId()); if (controller != null && cankerAbomination != null) { Target target = new TargetOpponent(); target.setNotTarget(true); controller.choose(outcome, target, source.getSourceId(), game); Player opponent = game.getPlayer(target.getFirstTarget()); if (opponent != null) { game.informPlayers(cankerAbomination.getName() + ": " + controller.getLogName() + " has chosen " + opponent.getLogName()); int amount = game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), opponent.getId(), game).size(); if (amount > 0) { cankerAbomination.addCounters(CounterType.M1M1.createInstance(amount), source, game); } return true; } } return false; } }