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package org.mage.test.cards.dynamicvalue;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class NumericSetToEffectValueTest extends CardTestPlayerBase {
/**
* Check that the dealt damage is added to life
*
*/
@Test
public void ArmadilloCloakTest() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// Enchant creature
// Enchanted creature gets +2/+2 and has trample.
// Whenever enchanted creature deals damage, you gain that much life.
addCard(Zone.HAND, playerA, "Armadillo Cloak");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Armadillo Cloak", "Silvercoat Lion");
attack(3, playerA, "Silvercoat Lion");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA,"Armadillo Cloak", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 4, 4);
assertLife(playerA, 24);
assertLife(playerB, 16);
}
}