/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.l; import java.util.UUID; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.BeginningOfEndStepTriggeredAbility; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.CountersSourceCount; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.counter.AddCountersSourceEffect; import mage.abilities.keyword.FearAbility; import mage.abilities.keyword.HasteAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.counters.CounterType; import mage.game.Game; import mage.players.Player; /** * * @author jeffwadsworth */ public class LightningReaver extends CardImpl { public LightningReaver(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}{R}"); this.subtype.add("Zombie"); this.subtype.add("Beast"); this.power = new MageInt(3); this.toughness = new MageInt(3); // Haste; fear this.addAbility(HasteAbility.getInstance()); this.addAbility(FearAbility.getInstance()); // Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new AddCountersSourceEffect(CounterType.CHARGE.createInstance()), false)); // At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. this.addAbility(new BeginningOfEndStepTriggeredAbility(new DamageOpponentsEffect(), TargetController.YOU, false)); } public LightningReaver(final LightningReaver card) { super(card); } @Override public LightningReaver copy() { return new LightningReaver(this); } } class DamageOpponentsEffect extends OneShotEffect { public DamageOpponentsEffect() { super(Outcome.Damage); staticText = "Lightning Reaver deals damage equal to the number of charge counters on it to each opponent"; } public DamageOpponentsEffect(final DamageOpponentsEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { DynamicValue amount = new CountersSourceCount(CounterType.CHARGE); for (UUID playerId : game.getOpponents(source.getControllerId())) { Player player = game.getPlayer(playerId); if (player != null) { player.damage(amount.calculate(game, source, this), source.getSourceId(), game, false, true); } } return true; } @Override public DamageOpponentsEffect copy() { return new DamageOpponentsEffect(this); } }