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package mage.cards.v;
import java.util.Iterator;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.PhaseOutTargetEffect;
import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.Choice;
import mage.choices.ChoiceBasicLandType;
import mage.choices.ChoiceLandType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetArtifactPermanent;
/**
*
* @author tre3qwerty
*/
public class VisionCharm extends CardImpl {
public VisionCharm(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{U}");
// Choose one - Target player puts the top four cards of his or her library into his or her graveyard;
this.getSpellAbility().addEffect(new PutLibraryIntoGraveTargetEffect(4));
this.getSpellAbility().addTarget(new TargetPlayer());
// or choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn;
Mode mode = new Mode();
mode.getEffects().add(new VisionCharmEffect());
this.getSpellAbility().addMode(mode);
// or target artifact phases out.
mode = new Mode();
mode.getEffects().add(new PhaseOutTargetEffect());
mode.getTargets().add(new TargetArtifactPermanent());
this.getSpellAbility().addMode(mode);
}
public VisionCharm(final VisionCharm card) {
super(card);
}
@Override
public VisionCharm copy() {
return new VisionCharm(this);
}
}
class VisionCharmEffect extends ContinuousEffectImpl {
private String targetLandType;
private String targetBasicLandType;
public VisionCharmEffect() {
super(Duration.EndOfTurn, Outcome.Neutral);
staticText = "Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.";
}
public VisionCharmEffect(final VisionCharmEffect effect) {
super(effect);
}
@Override
public VisionCharmEffect copy() {
return new VisionCharmEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Choice choice = new ChoiceLandType();
controller.choose(outcome, choice, game);
targetLandType = choice.getChoice();
choice = new ChoiceBasicLandType();
controller.choose(outcome, choice, game);
targetBasicLandType = choice.getChoice();
} else {
this.discard();
}
FilterPermanent filter = new FilterLandPermanent();
filter.add(new SubtypePredicate(targetLandType));
if (this.affectedObjectsSet) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, game)) {
affectedObjectList.add(new MageObjectReference(permanent, game));
}
}
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext();) {
Permanent land = it.next().getPermanent(game);
if (land != null) {
switch (layer) {
case TypeChangingEffects_4:
land.getSubtype(game).clear();
land.getSubtype(game).add(targetBasicLandType);
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
land.getAbilities().clear();
switch (targetBasicLandType) {
case "Swamp":
land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
break;
case "Mountain":
land.addAbility(new RedManaAbility(), source.getSourceId(), game);
break;
case "Forest":
land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
break;
case "Island":
land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
break;
case "Plains":
land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
break;
}
}
}
} else {
it.remove();
}
}
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
}
}