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package org.mage.test.cards.cost.modification;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MizzixOfTheIzmagnusTest extends CardTestPlayerBase {
@Test
public void testSpellsFixedCost() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
// Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
addCard(Zone.BATTLEFIELD, playerA, "Mizzix of the Izmagnus");
addCard(Zone.HAND, playerA, "Lightning Bolt"); // {R}
// Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
addCard(Zone.HAND, playerA, "Incinerate"); // {1}{R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Incinerate", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerA, "Incinerate", 1);
assertCounterCount(playerA, CounterType.EXPERIENCE, 2);
assertLife(playerA, 20);
assertLife(playerB, 14);
}
/**
* Does not reduce the cost of {X} spells
*/
@Test
public void testSpellsVariableCost() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
// Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
addCard(Zone.BATTLEFIELD, playerA, "Mizzix of the Izmagnus");
// Blaze deals X damage to target creature or player.
addCard(Zone.HAND, playerA, "Blaze", 2); // Sorcery - {X}{R}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blaze", playerB);
setChoice(playerA, "X=1");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blaze", playerB);
setChoice(playerA, "X=2");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Blaze", 2);
assertCounterCount(playerA, CounterType.EXPERIENCE, 2);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
/**
* Test to reduce Buyback costs
*/
@Test
public void testSpellsBuybackCost() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
// Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
addCard(Zone.BATTLEFIELD, playerA, "Mizzix of the Izmagnus");// 2/2
addCard(Zone.HAND, playerA, "Lightning Bolt"); // {R}
// Target creature gets +3/+0 until end of turn.
addCard(Zone.HAND, playerA, "Seething Anger"); // {R} Buyback {3}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Seething Anger", "Mizzix of the Izmagnus");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertHandCount(playerA, "Seething Anger", 1);
assertPowerToughness(playerA, "Mizzix of the Izmagnus", 5, 2);
assertCounterCount(playerA, CounterType.EXPERIENCE, 1);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
}