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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.p;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author Quercitron
*/
public class PsychicTransfer extends CardImpl {
public PsychicTransfer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{U}");
// If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
this.getSpellAbility().addEffect(new PsychicTransferEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
public PsychicTransfer(final PsychicTransfer card) {
super(card);
}
@Override
public PsychicTransfer copy() {
return new PsychicTransfer(this);
}
}
class PsychicTransferEffect extends OneShotEffect
{
public PsychicTransferEffect() {
super(Outcome.Neutral);
this.staticText = "If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player";
}
public PsychicTransferEffect(final PsychicTransferEffect effect) {
super(effect);
}
@Override
public PsychicTransferEffect copy() {
return new PsychicTransferEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player sourcePlayer = game.getPlayer(source.getControllerId());
Player targetPlayer = game.getPlayer(source.getTargets().getFirstTarget());
if (sourcePlayer != null && targetPlayer != null) {
int lifePlayer1 = sourcePlayer.getLife();
int lifePlayer2 = targetPlayer.getLife();
if (Math.abs(lifePlayer1 - lifePlayer2) > 5) {
return false;
}
if (lifePlayer1 == lifePlayer2) {
return false;
}
// 20110930 - 118.7, 118.8
if (lifePlayer1 < lifePlayer2 && (!sourcePlayer.isCanGainLife() || !targetPlayer.isCanLoseLife())) {
return false;
}
if (lifePlayer1 > lifePlayer2 && (!sourcePlayer.isCanLoseLife() || !targetPlayer.isCanGainLife())) {
return false;
}
sourcePlayer.setLife(lifePlayer2, game);
targetPlayer.setLife(lifePlayer1, game);
return true;
}
return false;
}
}