/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.CastAsThoughItHadFlashAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.SetTargetPointer; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterArtifactPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetControlledCreaturePermanent; /** * * @author LevelX2 */ public class SigardasAid extends CardImpl { private final static FilterArtifactPermanent filter = new FilterArtifactPermanent("an Equipment"); private static final FilterCard filterCard = new FilterCard("Aura and Equipment spells"); static { filter.add(new SubtypePredicate("Equipment")); filterCard.add(Predicates.or(new SubtypePredicate("Aura"), new SubtypePredicate("Equipment"))); } public SigardasAid(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{W}"); // You may cast Aura and Equipment spells as though they had flash. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CastAsThoughItHadFlashAllEffect(Duration.WhileOnBattlefield, filterCard, false))); // Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. Ability ability = new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new SigardasAidEffect(), filter, true, SetTargetPointer.PERMANENT, ""); ability.addTarget(new TargetControlledCreaturePermanent()); this.addAbility(ability); } public SigardasAid(final SigardasAid card) { super(card); } @Override public SigardasAid copy() { return new SigardasAid(this); } } class SigardasAidEffect extends OneShotEffect { public SigardasAidEffect() { super(Outcome.Benefit); this.staticText = "you may attach it to target creature you control"; } public SigardasAidEffect(final SigardasAidEffect effect) { super(effect); } @Override public SigardasAidEffect copy() { return new SigardasAidEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Permanent equipment = game.getPermanent(getTargetPointer().getFirst(game, source)); Permanent targetCreature = game.getPermanent(source.getTargets().getFirstTarget()); if (equipment != null && targetCreature != null) { targetCreature.addAttachment(equipment.getId(), game); } return true; } return false; } }